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Larian is Planning a “Very Big RPG” But Not Baldur’s Gate 4 or Baldur’s Gate DLC

In a recent report from IGN, Larian Studios founder Swen Vincke announced that the studio aims to move away from the Dungeons and Dragons IP. As such the studio does not plan to make Baldur’s Gate 4, and also previously stated that developing a DLC wasn’t “undoable” but would still be “very hard.” Vincke also stated that the studio plans on going back to the Divinity: Original Sin series and that they are “definitely gonna get back there at some point.”Additionally, in a recent interview with GameSpot, Larian Studios CEO and Baldur’s Gate 3 director Swen Vincke revealed that the studio is currently focusing on its plans for a “very big RPG” that will “dwarf” all of Larian’s past titles. However, Vincke clarified that this title will not be launching any time soon and isn’t the developer’s next title. This is because the technology to develop the title isn’t here yet.“I think there is some tech that we don’t have yet,” said Vincke. “And I don’t know what the specs are on the next gen [of gaming systems] yet, but I hope that it’s going to bring us closer.”

 

Baldur’s Gate III details via the developer:

Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.

From the creators of Divinity: Original Sin II comes a next-generation RPG, set in the world of Dungeons & Dragons.

 

Gather Your Party

Choose from a wide selection of Dungeons & Dragons races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.

An Expansive Original Story

Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.

 

Next-Generation RPG

Forged with the new Divinity 4.0 engine, Baldur’s Gate III gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.

No Adventure Will Be the Same

The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you—verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.

Online Multiplayer for Up to Four Players – Allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
Origin Characters – Offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.

Evolved Turn-Based Combat – Based on the Dungeons & Dragons 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
Define the Future of the Forgotten Realms – Through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.

Player-Initiated Turn-Based Mode – Allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness—create your own luck!

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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