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Layers of Fear Launches in June for PC and Consoles

Developer Bloober Team has announced that Layers of Fears, now renamed Layers of Fear, will officially launch sometime in June for PlayStation 5, Xbox Series X/S, and PC via Steam. A new trailer was also released. Layers of Fears is “a first-person, psychological-horror game set in the early 20th century that explores the lives and tragedies of a madness-engulfed family and their slow descent into insanity.”

The game’s details via the developer can be seen below:

Layers of Fears is a first-person, psychological-horror game set in the early 20th century that explores the lives and tragedies of a madness-engulfed family and their slow descent into insanity. This is a journey heavily influenced by the many lenses of art, starting with Victorian painting and slowly unraveling into the worlds of music and film. This game builds on the foundations of the franchise’s previous entries and works as a reimagination of the overall narrative structure connecting them all. Layers of Fears will serve as a nexus where the revised stories of the original Layers of Fear and Layers of Fear 2 coalesce into a single unified experience that is expanded with the addition of new original chapters.

Key Features

Horror Reimagined – A chronicle of the Layers of Fear franchise (Layers of Fear, Layers of Fear 2) enhanced with Unreal Engine 5’s improved technology. This version offers a more immersive horror experience with the addition of Ray Tracing, HDR, 4K resolution, and the Lumen system.
Story-Driven Exploration – Explore the environment to uncover the chilling tales of the Painter and the Actor and discover new, expanded plot lines that delve deeper into the fear.
Psychological Horror – Your world may change with the slightest of provocations, you must decide what is real.
Artistic Setting – The mansion and ocean liner are inspired by masterpiece paintings, architecture, cinema and décor from the 19th and 20th centuries.
Classical, Ominous Soundtrack and Art – Numerous pieces of original art and music flesh out the story and environment, including an original score composed by Arkadiusz Reikowski, conducted by George Strezov, and performed by the Sofia Session Orchestra.

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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