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LEGO Worlds Expands the Creative Building Experience with New Sandbox Mode

LEGO Worlds Expands the Creative Building Experience with New Sandbox Mode

Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today released the first game update for LEGO Worlds , a galaxy of imaginative worlds made of digital LEGO bricks. The new content, available now on PlayStation 4, Xbox One and STEAM, expands the LEGO Worlds universe with Sandbox Mode and adds highly requested game features, new themes and smoother UI.

  • Sandbox Mode – An immersive building experience where players can let their imaginations run wild with all of the game’s tools, objects and bricks instantly available at their fingertips. This mode will skip the LEGO Worlds’ tutorial worlds, so new players will want to try Adventure Mode first in order to fully understand the tools – and some of the rarest, harder to find creatures are locked until they’re found in Adventure Mode.
  • New Models for the Brick Build Showcase Coming Soon – Players should keep an eye out for new models coming soon to the Brick Build Showcase. The brick built models will include new characters, creatures, vehicles, props and items from the Nexo Knight and City Emergency themes, with even more themes to follow.
  • Updated UI – The Lgame updated user interface includes a new Front Menu and the removal of a few prompts from in-game.

Check out the Trailer:

The most prominent means to interact with Lego Worlds is the Discover Tool. A 3D scanner shaped like a ray-gun, it can be used to capture hundreds of bricks, characters, buildings, vehicles and prefabricated scenery from each environment. Capturing an item grants you the instant ability to place it in-game with remarkable freedom. Sometimes that will deliver a means to solve puzzles, or simply an opportunity to replicate a steed to journey over a blocky landmass on. But really, the Discover Tool is establishing a library of assets from which you can spin your own environments.

Gradually, Lego Worlds relinquishes control, and over time freeform building and playing the game start to become one and the same. It’s a masterful way to guide players towards Lego’s vision of a creative experience. It’s just a shame there are a few too many flaws amid the foundation of that vision.

More info at – Source

 

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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