Marathon

Marathon Reveals New Details and “A lot More” to Come

Bungie recently released a 10-minute developer update video for the extraction shooter Marathon. The video reveals new images and that the game will have “a lot more” to come and promises expanded playtests that will extend to 2025. Marathon will launch for PlayStation 5, Xbox Series, and PC via Steam. A release date has yet to be announced. In Marathon, you “are a cybernetic mercenary venturing into the unknown in a fight for survival and fortune where any run can lead to greatness.”

The game’s details:

From the creators of Halo and Destiny.

A massive ghost ship hangs in low orbit over a lost colony on Tau Ceti IV. The 30,000 souls who call this place home have disappeared without a trace. Strange signals hint at mysterious artifacts, long-dormant AI, and troves of untold riches.

Become a Runner in Bungie’s upcoming science-fiction player-versus-player extraction shooter, Marathon. You are a cybernetic mercenary venturing into the unknown in a fight for survival and fortune where any run can lead to greatness.

 

Game Director Christopher Barrett previously commented on the game saying:

“With Marathon, one of the areas that is a big focus for us is our player-based storytelling. The original Marathon games revealed story moments through terminals, all in text. But now we have so many more ways to immerse players in this world, both in and out of game. We’ll be carrying that through in the design of this game.

“Our design philosophy here is to have players affect the story of the world through their choices and their actions. This approach also lets us shape the overall narrative direction of the game experience while giving players a direct sense of agency and power.”

“Marathon is designed from the start as a player-versus-player-focused game and won’t have a single-player campaign. Instead, with the PvP experience as our foundation, we’re creating opportunities for player-driven stories to unfold, stories that are integrated with the overarching game narrative. We’re building a world full of persistent, evolving zones, where players create their own journey with every run they take. That might mean an unforgettable firefight against another crew vying for the same loot, or a last-second extraction while beset on all sides.

“Beyond just the ‘story of your last run’ however, we want to give players the chance to affect these persistent zones and the larger world as a result. For example, imagine a crew discovering a previously undiscovered artifact that, when activated, opens a new area of the map for all players to explore. In essence, we’re creating a game where the actions of players can have ramifications for the world and players with each unfolding season.”

“It’s our aim to create something incredible both for players who are completely new to the Marathon world and for those that have been waiting years for more stories in the Marathon universe. You don’t need to know anything about Marathon to understand or play this game, but if you do, we’re making the experience with references and deep cuts you’ll recognize.”

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