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Marvel’s Spider-Man Post Launch Content Revealed

Marvel’s Spider-Man Post Launch Content Revealed

After spending over three years working on Marvel’s Spider-Man, it’s a thrilled that pre-orders are now available. Also we can now explore our original Spider-Man universe a little bit more with  Just the Facts: RELATIONSHIPS trailer.

Th brings may game might bring many great surprises, story moments, and gameplay that should keep you busy. We know many of you want to know what’s next though, and so we’re thrilled to announce the release schedule for Marvel’s Spider-Man: The City That Never Sleeps DLC.

The first chapter,  The Heist will release on October 23th. As you play the base game, you’ll realize that Felicia Hardy, aka Black Cat, is back in town and she’s leaving clues around town to toy with Spider-Man. In Spider-Man: The Heist, she finally reveals herself. Featuring new missions and challenges, as well as a brand new faction of enemies and three additional suits to unlock, you won’t want to miss it.

Check this trailer down below:

“In addition, we’re also excited to share the full release calendar for the second and third installments of the Marvel’s Spider-Man: City That Never Sleeps:

• October 23: Spider-Man: The Heist

• November 2018: Spider-Man: Turf Wars

• December 2018: Spider-Man: Silver Lining

Insomniac Games was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most known for developing several early PlayStation mascots, Spyro the Dragon, Ratchet, and Clank, as well as the Resistance franchise, 2014’s Sunset Overdrive and 2018’s Spider-Man.

The company’s first project was Disruptor, for the first PlayStation console, whose poor sales almost led to the company’s bankruptcy. Insomniac’s next project was Spyro the Dragon, a successful video game that spawned two sequels within two years. Insomniac closely collaborated with Sony Computer Entertainment and created two game franchises, Ratchet & Clank, and Resistance. The two franchises proved to be both a critical and financial success for the company. The company would also begin work on its first multiplatform game Fuse in 2013 (with Electronic Arts as its publisher), but the game regrettably turned out to become one of Insomniac’s worst-reviewed games.

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Guillermo Ortega

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Guillermo Ortega

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