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MechWarrior 5: Mercenaries Announced for PC

MechWarrior 5: Mercenaries Announced for PC

Piranha Games announced MechWarrior 5: Mercenaries to a packed house of MechWarrior fans tonight via a live stage demo at Mech_Con 2016.

The first standalone single-player MechWarrior title in development for PC in nearly 15 years, MechWarrior 5: Mercenaries will feature intense PvE ‘Mech combat in an immersive, career-based Mercenary campaign driven by player choice. Featuring an advancing timeline starting in the year 3015, players will adopt the role of a green MechWarrior mercenary thrust into combat as the Third Succession War continues to fracture the Inner Sphere; the vast region of colonized space surrounding Earth. Victory, prestige, and profit will not only require skill on the battlefield, but in the maintenance and enhancement of your BattleMechs.

Set for release in 2018, MechWarrior 5: Mercenaries is under development by a separate development team at Piranha Games using Unreal Engine 4. MechWarrior Online, Piranha’s existing F2P multiplayer-focused tactical ‘Mech combat game (built with CryEngine) will continue its ongoing live development by the MWO team at Piranha.

Check out the Trailer:

“If you’re not too familiar with the series, MechWarrior is the tactical FPS offshoot of BattleTech, where players pilot a single BattleMech and issue orders to squads (called ‘lances’) of AI-controlled allies. Set during the Third Succession War of 3015, MechWarrior 5 puts you in the cockpit of a “green MechWarrior mercenary” caught in the conflict by factions vying to control the Inner Sphere—the region of space surrounding Earth. True to MechWarrior, pilots won’t just need to prove themselves on the battlefield but will also oversee the maintenance and enhancement of their BattleMechs. Along with the emphasis on player choice, MechWarrior 5 seems to adhere closely to the traditions established by the earlier MechWarrior games.”

More info at – Source

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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