John Alcatraz, the creator, showcased his Infinite Voxel World on the UE forums last week, and shared it yesterday on r/minecraft. As he explains, the project didn’t start out as a Minecraft tribute:
It’s a very pretty but limited Minecraft demo running on a triple-A game engine. The Intention was not to create a game similar to Minecraft, but just to see how easy it is to make a voxel based game with good performance using Blueprints only in Unreal Engine 4.
Essentially the demo behaves like a very basic version of Minecraft. You generate a world using a seed, and then, you can dig, build a fort, chop wood, etc.
You can collect a few types of blocks and build with them, however, there isn’t any crafting involved, and there’s not much to explore, resources to gather, mobs to hunt, or treasure to loot.
Gameplay-wise you’d get a lot more out of proper Minecraft with some mods installed, of course. it’s a pretty impressive proof of concept, and a lot more interactive.
Check the video below of this awesome “tribute” to Minecraft:
If you want to try it, you can grab the demo in the link: https://goo.gl/KKpEia
Includes several titles.
Which was showcased at E3 2003.