In the crystal molded caverns of the Elder’s Recess, hunters can find the gigantic brute wyvern, Uragaan. This monster uses its size to its advantage in battle and can stop enemies in their tracks with a powerful sleep gas. This monster is much faster than it looks, so let’s take a look at some tips and tricks on what to expect during this hunt.
Uragaan has two unique defense mechanisms that keep its enemies on their toes. First, during the battle the monster will shake off explosive boulders from its body. These glowing red orbs will sit on the ground until agitated, where they will begin to burn bright and explode after a few moments. Being hit by the discharge will cause knock-back, blast damage, and light its foe on fire. Try to ignite the boulders at a safe distance with a projectile weapon or slinger ammunition to clear out the area before going in to attack. When one explodes, it will agitate other nearby boulders, causing a chain reaction that will take a majority of them out quickly.
Uragaan’s massive size can be a bit overwhelming when combined with its impressive speed while rolling around the map. This fight is more of a marathon than a sprint.
This takes a bit of time to recover from if the hunter does not have any sleep resistance skills stacked through armor sets or charms. However, the hunter will be woken if hit by another attack from Uragaan, or from being hit by a team member. The best way to avoid this all together is to move away from the monster when it begins to take its deep breath and wait for the gas to dissipate before returning to the fight. The monster cannot attack while this is occurring, so just wait it out.
Much like Radobaan, Uragaan can tuck its chin underneath itself and roll around the map very fast. Once the monster begins to roll around, it will knock anything in its path out of its way and cause some pretty big knock-back damage. It can also chain this attack together several times, so keep an eye on the monster’s location to dodge out of the way before it finally unfolds back to its normal self. While dangerous, these attacks are pretty easy to avoid. When the monster begins its roll, it always rolls in a straight line, so running or dodging out of the way of the monster’s path will avoid the damage zone completely.
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Which was showcased at E3 2003.