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New Major Update of Fade to Silence Released

New Major Update of Fade to Silence Released

Explore deep canyons, a refinery located in the middle of the zone and other POIs in The Pits, the new region in Fade to Silence, that was released today in the games’ newest major update. The Pits also feature new gathering areas you can make use of. But being the farthest region from your refuge, you need to equip the best gear you can muster.

Check out the update trailer of Fade to Silence, featuring some gameplay footage:

New Followers

On top of that, two new companions join the fold! Say hello to Ezra and Gani!

Ezra “The Alchemist” managed to survive for a very long time, despite the harsh conditions, which is partly due to her widespread knowledge of every plant and herb that can still be found in the icy cold. Gani, “The Huntress” is determined to reverse the Eclipse’s devastating effects on the planet. Ready to take on any task, Gani expects the same of everyone else. Likewise, Gani won’t hesitate to call out faults in camp leadership when she sees them.

New Threats

Our Tech-Artists and VFX Artists did a tremendous job to introduce a new threat into the game. The snow tornado roams the canyons of The Pit and forces you to be extremely careful when you explore the new area.

New Refuge Upkeep System

We implemented a new upkeep system for the refuge. From now on, your followers in the camp are affected by the amount of firewood and food you have stored in the refuge. They also start to use resources that are stored in the refuge stash.

Change-Log Build [1.0.885]

New features

  • New region: The Pit
  • New follower Gani, the Survivor.
  • New follower Ezra, the Alchemist.
  • Implmented snow tornado in The Pit.
  • New resource upkeep system in the refuge.
  • Reverse finisher animations and mechanic for monsters.

Fixes

  • fixed: In The Wreck region, the player can reach outside playable area.
  • fixed: Character never dies of deprivation if one cold shard is picked up.
  • fixed: Missing gamepad focus in the options menu.
  • fixed: Pressing ESC in recruitment events scenes destroys dialogs.
  • fixed: Followers not fighting raid monsters.
  • fixed: Progressing through the game resets follower’s status (making them unrecruitable for example).
  • fixed: Player can reach outside playable area.
  • fixed: The game might freeze when attempting to rest.
  • fixed: Unable to sprint when the character locked on a target.
  • fixed: Character may remain stuck after rolling & drawing a melee weapon.
  • fixed: Two outposts not considered indoors.
  • fixed: Various invisible collisions
  • fixed: Lumberyard invisible collision.
  • fixed: Access to restricted gameplay area.
  • fixed: Main menu items missing after coming back from the options menu.
  • fixed: In some cases, if you are dying during the Vic recruitment, multiple monsters can spawn.
  • fixed: Exploit where the player could discover the world by exploiting a bug in the construction menu.
  • fixed: In rare cases, a follower may remain stuck in sliding animation after being damaged in combat.
  • fixed: In rare cases, the player character may not be able to move after the revival.
  • fixed: Debug sphere with no gameplay impact visible in The Prairie.

Known Issues

  • Corruption roots/tentacles are not recognized by monsters and followers.
  • Localization: Non-English languages are still missing translations for dialogues.
  • Localization: Gender-sensitive languages are still missing the proper forms. For now, it is recommended to play in English.
  • Region names, player feedback about follower activities, some mission names, some reworked interactables, and new or reworked menu items have not been localized, will show up in English.
  • Fog of war on the map currently has visual artifacts depending on camera position.
  • Event log temporarily deactivated.
  • In rare cases the Impaler Guardian from the NW Outpost may be invisible.
  • The game may become unresponsive if “ALT+TAB” combination is pressed during the loading screen.
  • In some cases the Gani recruitment event will break if you enter the shelter before she does.
    Workaround: Leave the event area and restart the event. Make sure you enter the shelter AFTER Gani.
  • Dependent on snow height the tools in the Gani recruitment event are not visible because they are buried in the snow. They still get highlighted if you place the cursor above them.”

For more information on Fade to Silence, visit its Steam page. For more gaming news, visit our website.

Paúl Ordóñez

The Freddy Fazbear of Gaming Instincts, Paul was brought in by the editor in chief Luis to contribute with the news portion of the website along with Manuel, and together, they are bringing the daily news and content relevant to gaming for the viewers to enjoy. Paul is an avid Monster Hunter Fan, and an insanely commited gamer with lots of great insights and very open minded about new forms of games as well.

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