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Nickelodeon All-Star Brawl Gets New Voice Acting and Items Update

Publisher GameMill Entertainment has released a new free update for its fighting game Nickelodeon All-Star Brawl on PC and consoles except for Switch. The update adds voice acting and new items, character tweaks, and more. Additionally, the publisher announced that the Switch version of the update is “coming soon.” Nickelodeon All-Star Brawl first launched on October 5, 2021, for PlayStation 5, Xbox Series, PlayStation 4, Xbox Nintendo Switch, and PC via Steam.

The full patch notes can be seen below:

General

  • By unanimous request, Brawler voiceovers are here! Enjoy the quips and grunts of your favorite brawlers as you play!
    • Jim Cummings: Shredder / CatDog (Cat)
    • Tom Kenny: SpongeBob / CatDog (Dog)
    • Bill Fagerbakke: Patrick
    • Carolyn Lawrence: Sandy
    • Alex Cazares: Oblina
    • Jim Meskimen: Nigel Thornberry
    • Richard Horvitz: Zim
    • Vivian Vencer: Toph
    • Dustin Sardella: Aang
    • Janet Varney: Korra
    • Fred Tatasciore: Reptar
    • Bentley Griffin: Lincoln Loud
    • Jessica DiCicco: Lucy Loud
    • Francesca Marie Smith: Helga
    • Townsend Coleman: Michelangelo
    • Cam Clarke: Leonardo
    • Abby Trott: April O’Neil
    • Frank Welker: Garfield
    • Billy West: Ren & Stimpy
    • David Kaye: Powdered Toast Man
    • David Kaufman: Danny
    • Phantom Janice Kawaye: Jenny
  • Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage! Item controls are accessible via the battle options.

Balance

  • Universal

    • Default stock count increased from three to four.
    • Airdashing now has a two-frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground.
    • Player indicators will be hidden if a character is performing an action that makes
      them invisible.
    • Attacking a blocking opponent no longer incurs self-hitlag.
  • Stages

    • Universal
      • Made all damaging hitboxes transient.
    • Harmonic Convergence
      • Upper section of the stage is now perfectly flat.
    • Rooftop Rumble
      • Removed corner slants.
    • Irken Armada Invasion
      • Lowered ceiling by three units.
    • Tremorton Joyride
      • Made it easier to scale up the underside of the stage without colliding with a ceiling.
      • Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation.
  • Characters

    • Sandy

      • Light Mid 1
        • Changed so the second hit is now manually activated, the first hit can now be used in isolation.
        • Single-hit frame length decreased (20f → 17f).
        • Damage increased (3 → 4).
        • Launch angle increased (15° → 36°).
        • Knockback increased (10 → 25).
        • Stun decreased (30 → 18)
        • Blockstun decreased (10 → 7).
        • Blockpush decreased (1 → 0.5)
        • Blocklag decreased (3 → 2).
        • Hitlag decreased (5 → 4).
        • Self-hitlag decreased (5 → 4).
      • Light Mid 2
        • Damage increased (4 → 5).
        • Launch angle increased (15° → 27°).
        • Knockback decreased (80 → 50).
        • Knockback gain decreased (112.5 → 95) Stun decreased (30 → 29).
        • Stun gain increased (0 → 11).
      • Special Mid
        • Fixed bug where lasso followups couldn’t be buffered.
        • Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups.
    • Shredder

      • Aerial Light Mid 1
        • DI angle increased (0° → 16°).
        • Launch angle changed (372°→ 371°).
          • Translation: Now matches initial hit properties of other multi-hit attacks
    • Danny Phantom

      • Getup Attack
        • Hitboxes rearranged to appear on Danny’s feet.
        • Animation timing readjusted to ensure larger coverage of leg sweep.
    • Lucy Loud

      • General
        • Vampire mode’s jump height decreased.
        • Ghost mode’s jump height increased.
    • Nigel Thornberry

      • Aerial Light Mid 1
        • Damage decreased (2 → 1).
        • Knockback increased (5 → 8).
        • Stun decreased (10 → 8).
        • Hitlag decreased (2 →0).
        • Self-hitlag increased (0 → 2).
    • Garfield

      • Aerial Light Down 1
        • DI angle increased (0° → 16°).
    • Jenny

      • Aerial Light Up

        • Umbrella can now be held and retracted with the second stick.
      • Aerial Light Down

        • DI angle increased (0° → 16°).

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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