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Nintendo Announces Nintendo Labo

Nintendo Announces Nintendo Labo

Nintendo has announced Nintendo Labo, a new range of cardboard-based “build-and-play experiences designed to inspire creative minds and playful hearts alike”.

Launching on 27th April, the Labo range currently comprises of two packs, each filled with cardboard panels out of which you can pop-out shapes and construct objects known as Toy-Con. These work in conjunction with the Switch console and its Joy-Con controllers to create a series of unique interactive experiences which blur the line between the real and virtual worlds.

Two kits will launch on April 27th. The Variety Kit contains the Toy-Con RC Car, Toy-Con Fishing Rod, Toy-Con House, Toy-Con Motorbike and Toy-Con Piano.

+ Toy-Con RC Car: Insert the Left and Right Joy-Con into your newly built RC Car and control its movement using touch screen controls on the Nintendo Switch. The HD rumble feature in the Joy-Con controllers will cause vibrations that move the car in the direction you choose. Materials to construct two RC Cars are included.
+ Toy-Con Fishing Rod: Construct the Fishing Rod with an active, rotating reel that is attached by string to a cradle holding the Nintendo Switch console. Catch one of many exotic fish shown swimming on the Nintendo Switch screen by casting your Fishing Rod and unwinding the reel to lower the hook. Once you feel a vibration from the Joy-Con inserted in the reel, you must crank the reel quickly and tug the Fishing Rod upwards to try and complete the catch.
+ Toy-Con House: By inserting various assembled blocks into openings in the sides and bottom of the House, you can interact, feed and play games with a cute creature on the front-facing Nintendo Switch screen. Each differently shaped block is detected by the IR Motion Camera on the Right Joy-Con inserted on top of the House.
+ Toy-Con Motorbike: Insert each Joy-Con into an assembled set of handlebars to drive a motorbike on the Nintendo Switch screen. Pressing the ignition button starts the engine, twisting the right handle activates the throttle, and leaning your body or turning the handlebars left and right controls the motorbike.
+ Toy-Con Piano: After assembling a beautifully crafted 13-key piano and inserting the Nintendo Switch console and Joy-Con, you can create your own music by pressing different keys. You can even insert different assembled knobs to create new sound effects and tones.

The second “Robot” kit only has one model, but it’s a wearable suit:

Create a wearable robot suit, and insert the Left and Right Joy-Con into the designated slots on the backpack and visor to assume control of the robot, which is shown on the TV when the Nintendo Switch console is docked. Enjoy a variety of fun game-play experiences, including Robot mode, where you can destroy in-game buildings and UFOs.

Check out the Video:

Polygon reports that Labo will cost $69.99, though it’s unclear if that will include the cost of bundled software. We don’t have a huge amount of information now, but Labo looks like it’s going to have little minigames attached to each cardboard accessory, and that in most cases you’ll still be looking at the Switch screen. It’s the sort of thing that could only really come from the Switch, with its portability and flexibility, and its the sort of thing I’m not sure I’ve ever quite seen in the video game space before. Moments like these remind us that Nintendo is a toymaker: it’s been interested in strange plastic — and now cardboard — peripherals since before the Power Glove, and that shows no sign of slowing down soon. You could imagine Labo as a kind of augmented reality, albeit not the kind we’re used to. Here, Nintendo uses physical objects to blur the line between game and reality to create something that looks like a toy and a video game at the same time.

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Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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