A strict submission process awaits indie developers, this is made to ensure players quality on the upcoming indie games.
Damon Baker, head of partner management at Nintendo of America spoke with Gamasutra over the Nintendo’s vision on Indie developers and games as well, he said “selectivity” is the key word in terms of partnerships with smaller devs, which is his area of focus.
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“The bigger difference between the launch of Wii U and the launch of Switch is that we realized with the Wii U, it was more of a quantity over quality mentality,” he said. “It was more about ‘let’s get as much content out there as possible.’”
“We also had a bunch of experimentation going on with the [Wii U] hardware,” he said. “There were a ton of really cool features with Wii U, but no one really knew which won they were supposed to latch onto, or which one they’re supposed to sink their teeth into.”
“There were a ton of really cool features with Wii U, but no one really knew which won they were supposed to latch onto.”
“In the end, the defining feature was off-TV mode,” he said about Wii U’s ability to play games on the tablet controller.
“Having a corporate understanding of what it is that defines the system – what is the niche – is what it’s all about,” he said. “I think this time around we had a much better understanding of what we’re trying to achieve with the Switch vs. Wii U.”
“First and foremost that this is a console experience that you take on the go,” he said. “[Also] we’ve got multiplayer baked into the box and are really emphasizing the fun of multiplayer experiences, the fun of playing games with other people. And there’s the portability – the fact that you can take this on the go. Just with those elements, even without having to explain the system itself, we can explain those pillars being important to us.”
For more information check the source at Gamasutra.
A Nintendo Switch trailer was also released.
According to SteamDB.
An announcement trailer was also released.