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No Rest for the Wicked The Crucible Update Available Now

Publisher Private Division and developer Moon Studios have announced the release of The Crucible update for No Rest for the Wicked. The update features several notable additions. This includes the new The Seneschal vendor who “sells Fallen Embers, refined resources, Exalt our weapons,” and more. It will also add the new enemy faction called The Gloam, “lost souls who became infected by the Pestilence within the deep,” new Exalted Gear, new Combat Enhancements, Stray Animals, performance updates, and more. Lastly, the developer announced that the game is now Steam Deck verified. A trailer for the update was also released. No Rest for the Wicked is available now for PC via Steam Early Access.

The update’s details via the Steam post:

All New Cerim Crucible

At the start of our Early Access, the Cerim Crucible was just a glimmer of what we envisioned for it in the long run. Just one of our visions for the Crucible is one that condenses the core gameplay experience of No Rest for the Wicked into a repeatable roguelite dungeon – but with a Moon Studios twist, of course!

So with this update, we’ve more than tripled the number of randomized chambers within the Crucible, introduced a whole new art theme, added a brand new vendor, and introduced an entirely new gameplay system called Echoes.

One of the biggest features that we always envisioned for the Cerim Crucible but weren’t able to ship at launch is this Echoes. Echoes allow you to customize every run with a huge variety of buffs and effects, creating a staggering amount of possibilities as it allows you to create a build on top of your build. Thanks to Echoes and the randomization of them, no two runs in the Crucible will ever be alike.

All enemies inside the Crucible now drop glowing orbs called Traces, which can be used to activate Echoes at any time. The more enemies you kill, the more you can bolster your run with unique effects and conditions.

New Cerim Crucible Vendor | The Seneschal

The Crucible is a dark and dangerous place – but deep underground, there is someone who can help us. An ancient being, called The Seneschal.

What we mean to it, and who it once was, is a mystery. But it feeds on Gloamseed, which gets dropped throughout the Crucible. The more we progress through the Crucible, the more Gloamseed we can feed to the Seneschal – who will do things for us like sell Fallen Embers, refined resources, Exalt our weapons, and unlock new features within the Crucible in the future.

 

New Enemy Faction | The Gloam

The Gloam are a brand new group of enemies that can be found inside the Crucible – and in later Updates they will also appear in the overworld as well.

The Gloam are lost souls who became infected by the Pestilence within the deep, dank caves throughout Sacra. Some got lost, trapped underground, or buried alive – but all of them ended up glowing with a kind of corrupt bioluminescence, similar to the algae and fungi that bloom within those same caves.

We’re excited for you to discover the behaviors of this new unique enemy faction!

In addition, the Cerim Crucible now opens much sooner in your adventure; it can be entered by activating the “Spoken & Unspoken” quest with Elsa, as soon as the player has arrived in Sacrament and completed the first campaign quest.

Because of this, some of you may find that your quest progression for “Spoken & Unspoken” has reset with this Update – never fear, this is intentional! We want everyone to be able to experience the new flow of the Crucible organically, including important tutorials; and the easiest way to do this was to start the quest over from the beginning. But don’t worry; your gear, character, and other quest progression should all remain unchanged.

Even with all of this new content, we’re still not finished with the Cerim Crucible! In subsequent updates, we plan to make new statues available to unlock in the Atrium, which will lead to more unique challenges, and even some brand new bosses. We’re actively working on this additional content even as we release this first Crucible update.

 

Major Performance Updates

  • There’s even more improvements that we just don’t have time to get into! So here’s a small lightning round of what to expect:
  • CPU performance improvements
  • Smoother area transitions
  • Cinematics polish
  • Memory optimization
  • Hundreds of fixes and improvements!

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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