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Octopath Traveler Features 100 Hours Of Content

Octopath Traveler Features 100 Hours Of Content

Octopath Traveler’s new demo is being released today. It actually works a bit differently compared to the previous demo. This demo essentially contains all of the content of the full game, including the stories for all eight playable characters, so you can freely choose any of them. There is, however, a 3-hour time limit on the demo, and you can’t play it anymore once your time is up. However, you can transfer your progress to the full version of the game once it’s released on July 13th.

Also, during the Octopath Traveler during Nintendo Treehouse Live @E3 yesterday, Nintendo talked a bit about the scope of the game. The main story can be completed in roughly 50-60 hours, but if you intend to do all of the sidequests, it might take you between 80-100 hours.

Check out the Video:

The demo, which is officially called the Octopath Traveler Prologue Demo, should be available to download from the Nintendo eShop today in North America, with other regions coming shortly after. You’ll be able to play as all eight characters from the game, and there will be a three-hour time limit. Your efforts won’t be wasted, however, as this data will carry over to the final version of the game when it launches next month.

Perhaps more interestingly, though, the main game’s full length was revealed to be very impressively high for those who want to lose themselves in the game’s beautiful, pixelated world. The main story will provide players with around 50 – 60 hours of playtime, but plenty of sub-stories and side quests will also be available, pushing that time up to 80 – 100 hours. It seems that you’ll certainly be getting your money’s worth if the quality is as good as the quantity.

More info at – Source

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Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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