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Overkill’s The Walking Dead Delayed Indefinitely

Overkill’s The Walking Dead Delayed Indefinitely

In an official statement by Starbreeze (Who owns Overkill Software) the developer tells investors that the game the already postponed release date set for next month is now postponed again with no more details about when it’s coming out.

Starbreeze AB is currently evaluating and reviewing the performance of the game OVERKILL’s The Walking Dead on consoles.

Starbreeze has decided to postpone the release date from its original February 2019 date, further information regarding the future release will be announced at a later date.

This is somewhat worrying for investors and players as Starbreeze Studios filed for bankruptcy protection and they also fired some executives, Overkill’s The Walking Dead lost 3600 players in average from November 2018.

Overkill’s The Walking Dead has been written about since August 2014, well past peak interest in either the AMC series or the zombie genre at large.

When the game’s development was formally announced, it was originally given a launch window for 2016. At one point, Overkill’s The Walking Dead also had a virtual reality version in development.

It was delayed by a year in January 2016. It was delayed by a year in 2017. During the PC Gaming Show at E3 2018 it was given a November launch date for all platforms. Its Xbox One and PS4 versions were delayed by six months in August. The game’s PC version launched on Steam in November. It wasn’t any good.

About Starbreeze
Starbreeze is a global game company whose vision is to be a leading provider in the entertainment industry by creating world-class experiences. Starbreeze was founded in 1998 and has since evolved into a well-established developer and publisher of PC and console games and VR products aimed at the global market. With studios in Stockholm, Paris, Los Angeles, San Francisco, Barcelona, Brussels, Bangalore and Dehradun. Starbreeze develops high-quality entertainment products based on proprietary and third-party rights, both in-house and in partnership with external game developers. Operations are organized in three business areas: Starbreeze Games for own game development, Publishing, and VR Tech for technology development including the StarVR venture.

Read the full article at – Polygon.

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Guillermo Ortega

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Guillermo Ortega

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