Rod Humble shared a few words describing Paradox Tectonic:
“Our aim with Paradox Tectonic is to create open, fun, beautiful games which respect the players’ intelligence and enables their creativity, freedom, emotion, and sharing,”
It sounds like the studio head has got some of his old gang back together too. And read a business lingo phrasebook.
“Our studio structure is using best practices for modern development: a flat organization in a low-friction environment with a team of highly experienced domain experts,” Humble continued. “It’s a privilege to be reunited with so many world-class colleagues from so many triple-A projects, and the team and I are delighted to join Paradox and be part of driving the company’s next cycle of growth. Our shared values of quality and putting the customer first made Paradox the perfect fit for us.”
I really like the idea that Rod Humble it’s planning for Paradox Tectonic, when he says “respects the players’ intelligence” I’m thinking about the old PC games that focused on strategy and management. games like Sid Meier’s Civilization and the Sim City games were games that maybe required a deep learning curve, but turned to be very rewarding and educational.
Paradox Tectonic will focus on enabling freedom and emotion expressed on the creations made the players it’s very intriguing and I’m already thrilled to hear what’s in the works.
Read the full article at – Rock Paper Shotgun
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A Nintendo Switch trailer was also released.
According to SteamDB.
An announcement trailer was also released.