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Path of Exile Announced for PS4

Path of Exile Announced for PS4

PlayStation fans should celebrate, as Grinding Gear Games announces that their popular game, Path of Exile, will be coming to the PlayStation 4 console on December, 2018. They will also release their 3.5.0 expansion on December 7, and they plan to launch it on both console platforms in December. Grinding Gear Games welcomes new members to the growing Path of Exile community.

Path of Exile is an online action RPG that takes place in the world of  Wraeclast, a dark fantasy inspired world  with an emphasis on deep character customization, competitive PVP and is based on the free-to-play model with options for cosmetic-based micro-transactions while retaining the core gameplay free.

Check out the release trailer of the PS4 version of Path of Exile, featuring some gameplay footage:

Features

  • Skill Gem System
    Action RPGs have always been about two things: devastating skills and valuable items. Skills in Path of Exile are items – gems that grant abilities when socketed into equipment. A wide range of support gems allow the behaviour of skills to be modified. You can augment your Fireball to chain from enemy to enemy or split into multiple flaming projectiles. Up to five support gems can affect a skill at any time. Because gems level up independently and some are hard to find, they can be very valuable in trade.
  • Passive Skill Tree
    All of Path of Exile’s character classes share its vast passive skill tree. Starting at one of seven distinct locations dictated by their chosen class, players can focus on the core specialities of their class or travel across the tree to build complex combinations of skills from various disciplines. Scattered across the tree are Keystone passives that drastically alter the way a character is played. Resolute Technique removes your ability to get critical strikes, but also prevents enemies evading your attacks. Necromantic Aegisgrants the properties of your shield to your minions rather than to you. Craftable Jewels allow you to dynamically modify the tree itself, adding custom properties or influencing the effects of nearby passive skills.
  • The World of Wraeclast
    Wraeclast is a dark, brutal continent. Scarred by mysterious catastrophes of the past and inhabited by creatures of nightmare, the very environment challenges exiles who dare explore it.
    We’re sick of the recent trend towards bright, cartoony RPGs. The art style we chose for Path of Exile is dark, gritty and realistic. Wraeclast is terrifying, and we’ve tried hard to do it justice.
    In Path of Exile, replayability is key. All world areas including outdoors ones are instanced for your party and randomly generated, right down to the magic properties of the monsters that dwell in them and the treasure they guard.
  • Item System
    Path of Exile is completely designed around items. Any game systems that can be itemised with random properties have been. Our flasks are persistent items that have mods. Our end-game areas can be found as Map items that have mods altering their challenges and rewards. We’ve gone as far as removing gold as a currency and basing our trade economy around orbs that can randomly reroll the properties of other items. We have carefully constructed our item system for veterans of the best Action RPGs.
  • Leagues and Events
    One of the things that’s most fun about playing a competitive online Action RPG is taking part in a levelling race on a fresh server. In Path of Exile, we wanted to capture this feeling without constantly resetting our main economy, so we’ve created a set of race leagues that are run frequently as separate game worlds with their own ladders and economies.
    In addition to regular races, leagues can substantially modify the game rules. In an Ancestral league, ancient totems exist alongside groups of monsters, augmenting their abilities. In Turbo leagues, monsters move and attack 60% faster than normal.

Full Press Release – Source. For more gaming news, visit our website.

Paúl Ordóñez

The Freddy Fazbear of Gaming Instincts, Paul was brought in by the editor in chief Luis to contribute with the news portion of the website along with Manuel, and together, they are bringing the daily news and content relevant to gaming for the viewers to enjoy. Paul is an avid Monster Hunter Fan, and an insanely commited gamer with lots of great insights and very open minded about new forms of games as well.

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