Persona 5 in 2017 was a marvel for RPG games. It has writing that had players root for characters, fighting mechanics that improved when hanging out with friends, and a whole (in-game) year of content. Unfortunately, there were several small but noticeable setbacks that made certain aspects of the game feel restrictive. This includes being stuck in the player’s room even if they have enough energy to study right outside in the coffee shop.
Atlus kept these hindrances in mind while revamping certain events in the story to include new characters, friends, and even a new school semester. The question that remains is whether the game deserves the same $60 price tag for a title that had its run in 2017.
A high school student, codenamed Joker, got into a situation where he had to defend a woman from an assailant. Since then, he’s been sued, marked as a criminal, and is forced to live a new life as a student in modern-day Tokyo. Upon starting his first day in Shujin Academy, he meets a new friend and encounters a Palace protected by beings called shadows. After discovering that he and his friends can use their own Personas to fight back, they set off to change the hearts of terrible people who are destroying the livelihoods of those around them.
Before exploring any dungeons to fight Shadows, players get to experience a more refined life simulator that gives them the freedom to upgrade and do what they want on each day. There is a variety to do, from hitting the batting cages to increase proficiency or eating a big hamburger to raise the characters’ guts. These stats are used to determine if Joker is able to hang out successfully with a confidant; if a stat is not high enough, he will have to come back next time.Hanging out with confidants not only makes the player feel closer to his team, they also give out small but important buffs, which can help in the middle of a fight. For example, hanging out with Ryuji can make it so dashing in a dungeon makes no sound, or Ann being able to attack for Joker after he attempts an unsuccessful strike. These upgrades are all useful and are introduced throughout Persona 5: The Royal.
Instead of dungeons, the Phantom Thieves will have to infiltrate the Palaces within the metaverse to change the minds of evildoers. Palaces are where the turn-based RPG mechanics are implemented. The team will don their Phantom Thieves outfits and fight the shadows that reside in the hearts of these people.In the original P5, combat felt a bit flat. The game widely relied on hoping the player knows what character is next to weaken all of the enemies and finish them off with an all-out-attack. P5R fixes everything that made combat feel clunky and refined it to feel smoother than any turn-based RPG deserves. The analyze system was made to make choices on the fly and if players master looking at their skills, many battles can be solved in an instant against normal enemies. The introduction of new explosive enemies changes up some of the tedious fights to waste less time. If a player attacks an explosive enemy, they will retaliate right after. Players will have to think a bit more strategically to deal with them. The baton pass system has also been greatly improved as it allows the player to freely switch to, and buff, his current party to follow-up with another attack. Guns have also been reworked. Bullets were not readily available in the past and ran out after one encounter. If more bullets were needed, the team would have to leave the palace and come again. In P5R, bullets are replenished after each fight, making the use of guns more permissible against enemies who are weak to them. While this is one of the smaller changes, it greatly improves the use of a combat mechanic many were afraid to use.Showtime attacks get introduced a few chapters into the game in which two teammates come together to finish an enemy off. They have a chance to happen when there is only one foe left or when an all-out attack is activated. They’re all really fun to watch and show off the personalities of all of the teammates.
Persona 5: The Royal is a feast for the eyes in many aspects. From the opening of the game to the story cutscenes and the cool abilities used in battle, it’s clear that there’s a high production value in the animations. Players will be wowed as they venture through the crowds of central street and have fun looking at the fights in the dungeons. The battles are full of interesting pop-art in all of the in-game battle menus including the end of the all-out attacks.The game’s overall style is oozing with the smooth pop and jazzy aethstetic. Even when looking through the options menu, there are cute little animations moving around the sides of the screen. Everything that goes in is an overload for the eyes.
The music in Persona 5 never ceased to make players feel upbeat during any situation. Persona 5: The Royal is no different. The intro theme perfectly introduces the theme of a group of thieves who will fly high above the rest to make the world right again. Additionally, to go along with the previous game’s soundtrack, Royal introduces a whole new set of songs to go along the protagonist’s adventures.Familiar tunes such as “Last Surprise” and versions of “Beneath the Mask” will still play during the game’s downtime and some battles. Joining the previous version’s over 100+ soundtrack are 30 brand new songs, which are introduced alongside the new in-game scenarios and fights.
Persona 5: The Royal is a masterful RPG where players are given more freedom to do whatever they want. Whether it’s hanging out with friends or making the combat flow faster through new mechanics, Persona 5: The Royal is able to make these systems better. Even if the main addition is supposed to be the final new semester and final Palace, Royal’s overall improvements and new story elements beforehand manage to make the game refreshing to play for veteran players.
Dragon Quest III HD-2D Remake will launch on November 14.
According to SteamDB
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