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Phasmophobia Console Version Delayed Yet Again

Kinetic Games has announced that the PlayStation 5 and Xbox Series X/S versions of the co-op psychological horror game Phasmophobia has been delayed from its previously announced October release window due to “unforeseen challenges in adapting the game for consoles.” A new release date has yet to be announced. Phasmophobia first launched for PC via Steam September 18, 2020.

The full message regarding the delay:

Dear Phasmophobia Community,

We’d like to express our deepest gratitude for your support and excitement for our console release.

As we still try to adapt to our new remote working life after the fire incident and to establish a new office, we’ve encountered unforeseen challenges in adapting the game for consoles. These combined factors have affected our development timeline more than we initially anticipated.

Additionally, in preparation for the PlayStation VR2 launch, we have been diligently reviewing the game’s performance and optimizing it across all maps to ensure a seamless experience for all of our console players. In this regard, we had to rework Maple Lodge Campsite with a completely new layout (more information below). This decision, though time-consuming for our art team, is essential to provide the best possible gameplay experience.

While we had hoped to present you with a special launch alongside the Halloween event, the complexity of our current challenges means we need more time. We will keep you updated on our progress and provide a revised release date as soon as we have more information to share. We are working diligently to minimize the impact of this delay, and we want to express our sincere gratitude for your continued support.

We promise, when Phasmophobia arrives on consoles, it will be worth the wait.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagram, and Facebook for more gaming news.

Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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