Piranha Bytes’ Elex Gameplay Video

Piranha Bytes’ Elex Gameplay Video

ELEX is an upcoming open-world RPG courtesy of Piranha Bytes, the folks behind the highly acclaimed Gothic series and the less acclaimed Risen games. The company’s latest project has been announced almost a year ago but unfortunately most details are still under wraps for the time being.

In ELEX, you join the war over a powerful resource that gives people great magic-like powers, but turns them into indifferent cold creatures. You decide if emotions and humaneness or cold synthetic logic will rule the world of Magalan.

Features:

  • Completely seamless Open World experience without borders and loading zones for the ultimate exploration experience
  • Vertical Exploration: Use the jetpack to reach any place in the game world
    Simulated game world where everything reacts to the players actions and provides for an authentic atmosphere
  • Highly interconnected quest system that support true player choices
  • Tactical and challenging combat system for close and ranged combat
    Universe set in a post apocalyptic science fantasy universe that combines the most interesting aspects of all genres

The game will be released in early 2017 for PC, PlayStation 4 and Xbox One.

Check out the Trailer:

https://www.youtube.com/watch?v=SOK96F3tVu8

“Advanced in technology, civilized and with a population of billions, Magalan was a planet looking to the future. Then the meteor hit.

Those who survived are now trapped in a battle to survive, a struggle to decide the fate of a planet. At the center of this fight is the element „Elex”. A precious, limited resource that arrived with the meteor, Elex can power machines, open the door to magic, or re-sculpt life into new, different forms.

But which of these choices should be the future of Magalan? Can technology, or magic save this world? Or will this new power destroy all those left alive amongst the ruins?”

More info at – Source

0 0 votes
Article Rating
Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments