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Pixel Game Maker MV Early Access begins on July 24th, 2018!

Pixel Game Maker MV Early Access begins on July 24th, 2018!

PLAYISM in partnership with KADOKAWA Corporation is proud to announce that the latest entry in the Maker series, Pixel Game Maker MV, is scheduled to begin Early Access on Steam from July 24th, 2018.

Pixel Game Maker MV is a type of game creation software that lets you easily create your very own original action games, without any sort of programming skills or specialized knowledge whatsoever. The action games you can create are limited only by your imagination.

The ability to use original materials and resources for character animations, background maps, sound, etc., allows you to create truly unique games.

Create action games easily without programming using six tools
With this software, you can use six tools to manage everything from map fields, backgrounds, characters, and items to BGM and SFX to help create beautiful, original games from a wide variety of elements.

Tool 1: Resources – Prepare and arrange image assets required for your game
On top of basic game elements such as image assets and sound assets like BGM/voice files, this tool also allows you to manage and implement fonts, mp4 video files, gif animated images, and any other assets required for game creation.

Tool 2: Tiles – Create “tiles” necessary for map field creation
This tool allows you to create tiles, which act as the building blocks for your game’s map fields. You can add animations and elaborate gimmicks to individual tiles and more.

Tool 3: Objects – Provide characters and items with various gimmicks   
This is a tool used for managing the various gimmicks and other behaviors assigned to the main characters, enemies, items, and other objects populating the map field. Use it to make objects roll down slopes, bounce off of springs, and perform all sorts of behaviors made possible with the physics engine – all without any programming whatsoever.

Tool 4: Animation – Enliven and enrich your graphics
This tool is used to manage the various images and elaborate animations used for each object. Use it to add effect and particle animations to make your game even more colorful and beautiful. Combine multiple particles to create action games with rich and detailed graphics.

Tool 5: Scenes – Build stages using tiles and objects
With this tool, you can use the tiles and objects you’ve prepared to build the actual stages used in your game. Here you can easily configure camera locations and movements, various physics-based behaviors, and more.

Tool 6: Transition – Connect scenes to bring your games into shape
Use this tool to connect respective scenes and bring the game to its complete form. Connects flows, create transitions, and designate points to move from scene to scene.

Als o allows for functional expansion
You can use JavaScript to expand on and add to the pre-existing features. Master using these extended functions and add-ons to create even more complex and beautiful games!

At its simplest level, Pixel Game Maker MV promises point-and-click game creation, with basic flowchart-based scripting and integrated physics and particle engines. Templates for side-view and top-town game types (such as the pinball game below, which I’ve rotated sideways to make it fit) are provided, as well as support for up to four players by default.

There’s no mention as to what kind of commercial license Pixel Game Maker MV comes with, but I’d be surprised if it’s any different from RPG Maker MV’s nearly unlimited freedom to sell whatever you create. If the toolset is even halfway successful, expect to see Itch.io, Gamejolt and Steam filling up with Pixel Game Maker titles over the coming years.

Check out the Trailer:

More info at – Source

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Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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