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PlayStation Unveils the PS5’s PSVR Controller

Sony Interactive Entertainment

has just revealed the brand new PSVR Controller featuring a new orb design. The new device is different from the original PSVR’s Move controller and seems inspired by Oculus’s Touch and Index’s Knuckle controllers.

Hideaki Nishino, Senior Vice President, Platform Planning & Management explains that the new ‘orb’ design includes some of the innovations featured in the DualSense controller, such as haptic feedback and adaptive triggers. The PSVR controller also introduces new technologies, such as finger touch detection, and integration with the new PSVR headset’s internal tracking.

  • Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
  • Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured, and nuanced. When you’re traversing through a rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
  • Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
  • Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.Action buttons/analog sticks: The Left controller contains one analog stick, the triangle, and square buttons, a “grip” button (L1), trigger button (L2), and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2), and Options button. The “grip” button can be used to pick up in-game objects, as one example.

Nishino also affirms that the new PSVR controller was ergonomics in mind, the device will feel well-balanced and comfortable. The designers and engineers at Sony Interactive Entertainment “applied learnings from testing users with a range of hand sizes.” With the new controller, Sony is confident that they will change how VR games are played.

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Guillermo Ortega

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Guillermo Ortega

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