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Railway Empire gameplay Trailer – E3 2017

Railway Empire gameplay Trailer – E3 2017

Kalypso Media and Gaming Minds Studios have today released a new gameplay trailer for their upcoming tycoon simulation game Railway Empire which is scheduled for release in Q1 2018 for PlayStation 4, Xbox One, PC, Mac and Linux.

Starting in 1830’s America players will enter the golden age of steam where they must expand their business from coast to coast across 100 years of booming industry by out-thinking and outmaneuvering their rivals, researching innovative new technologies and expanding their network across a huge gaming world. The new trailer showcases some of the key gameplay features available to players as they journey through the United States steam industrial revolution building and managing their very own rail company.

About Railway Empire
In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition. You’ll also need to hire and manage your workforce if you want to ensure an efficient train service, whilst also develop over 300 technologies ranging from mechanical improvements to the trains themselves to workplace infrastructures and advanced amenities as you progress through five eras of technological innovations.

However, you can’t just build and research your way to the top – the competition never sleeps, and to keep your business on track you’ll have to survive against up to three rival tycoons. To get to the top you may have to resort to more cutthroat tactics as you attack and sabotage your opponents through raids and industrial espionage.

Check out the Trailer:

The campaign mode is built around a single goal, with AI rivals trying to reach it first (the Transcontinental Railroad is a typical example). A series of mission tasks within the campaign, such as laying a certain amount of track or buying out a rival, leads the user to the ultimate goal. Other modes allow users to set their own historical parameters and resource constraints, or go straight to “model making,” in which one may build the most impressive railway system without any financial constraints or competition.

More info at – Source

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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