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Ratchet and Clank: Rift Apart PS5 Pro Update Detailed

Publisher Insomniac Games has announced the release of the PlayStation 5 Pro update for Ratchet and Clank: Rift Apart. Like the Marvel’s Spider-Man 2 update, the PS5 Pro update adds the two new modes, Performance Pro and Fidelity Pro. The Performance Pro is the default mode for the console and “targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through PSSR”. All ray-tracing features are also on. Fidelity Pro on the other hand targets 30 frames per second “for players who want to experiment with new ray-tracing graphical features.” The update also includes new graphical toggles for reflections, Ambient Occlusion, and more. Ratchet and Clank: Rift Apart is available now for PlayStation 5 and PC. 

 

Version 1.005.000 Patch Notes:

Ratchet and Clank: Rift Apart version 1.005 adds support for PlayStation 5 Pro, including new graphic modes and toggles. Please read below for more information!

THE NEW GRAPHICS MODES

PERFORMANCE PRO (Default for PlayStation 5 Pro)

  • This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through the use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.

FIDELITY PRO

  • This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.

NEW GRAPHICAL TOGGLESRT Reflections: Medium (Performance) / High (Fidelity default)

  • Set the quality level for ray-traced reflections. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve the smoothness of animation in reflections. Only available in the “Fidelity Pro” graphics mode.

RT Ambient Occlusion: Off (Performance) / Medium / High (Fidelity default)

  • Use ray tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.

MISCELLANEOUS FIXES

  • Fixes missing fur wetness in some cinematics on Corson V that was introduced in a previous patch

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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