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Resident Evil 2: Collector’s Edition Details from Comic-Con

Resident Evil 2: Collector’s Edition Details from Comic-Con

Just revealed at the Resident Evil panel at San Diego Comic-Con, the game’s producer, Yoshiaki Hirabayashi unveiled a bunch of new information on Resident Evil 2.

Hirabayashi explained how this new version of Resident Evil 2 exists because of overwhelming fan demand. This is not just a remake – it’s a complete redesign of Resident Evil 2, including the iconic Raccoon City Police Department and the surrounding Raccoon City.

Hirabayashi and the team later discussed how they designed the scourge of undead in the remake. Simply put, they wanted to create something monstrous that you didn’t want to be bitten by! To that end, zombies have been created with the same concepts of wetness and darkness in mind, ensuring that every encounter is just as tense as the one before.

“Speaking of, one of the topics covered was Leon’s younger look in Resident Evil 2. Compared to later entries, the goal was to give him more of a fresh-faced rookie look in contrast to the hero that he becomes later on in the series. Famous for having one of the worst first days on the job in history (they cancelled his welcoming party and everything), a lot of thought was put into how Leon’s new, yet classic, look would work with modern photo-realistic graphics. As a result, the team created a physical version of Leon’s costume, using photogrammetry technology to scan his clothes into the game and added minor details and changes afterwards.

Resident Evil 2 isn’t complete without Claire, our hero who comes to Raccoon City searching for her brother Chris. Claire’s updated design uses the same technology, scanning in a real-world costume to capture every last detail of her outfit. The team had quite a bit of discussion on how to design her new look, and how much of it should retain her appearance from the original PlayStation Resident Evil 2. Ultimately, the team decided on an appearance that would line up with the iconic scene of Claire entering Raccoon City on her motorcycle. The team is extremely happy with her final design, and hope you all enjoy it as well!

For the city itself, the team put a major focus on two concepts that permeate throughout the game: A sense of wetness, and playing off a fear of the dark. Using the powerful RE Engine, the team has been able to achieve their goal of creating a sense of dread through these visual cues. The events of Resident Evil 2 take place on a rainy day in Raccoon City, causing puddles and flooding in parts of the city, while others areas are covered in the grotesque aftermath of clashes with the undead and other terrors lurking in the gloom.

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Guillermo Ortega

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Guillermo Ortega

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