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Rocket League “Starbase Arc” Update Revealed

Rocket League “Starbase Arc” Update Revealed

Independent video game developer and publisher, Psyonix, creators of the indie smash-hit Rocket League, today unveiled its new space-themed update, Starbase ARC, at The Game Awards in Los Angeles, CA. Available for download worldwide on Wednesday, December 7, Starbase ARC will feature a FREE new arena and premium DLC Battle-Car, Vulcan, priced at USD $1.99.

Starbase ARC, an homage to Psyonix’s critically-acclaimed mobile title, ARC Squadron, is an octagonally-shaped space station orbiting a desert planet in a distant galaxy. Lasers fire whenever goals are scored, starships battle it out in the skies, and planetoids float eerily by in the distance to create one of the most epic atmospheres yet.

Check out the Trailer:

“The update also includes a Custom Training Mode, a feature long-requested by Rocket League‘s playing community. The mode – which is free as a bird – lets players configure their own customised training sequences. They can be named, applied to a specific map, tailored for strikers or goalies, and tagged to provide users with information. The sequences can then be uploaded and shared with other Rocket League players using an alphanumeric code.

Additionally, the Starbase ARC update also includes support for Steam Workshop – allowing Unreal Engine 3 UDK users to create custom levels – plus a Color Blind Mode and two new variants of existing arenas; Wasteland (Night) and Utopia Coliseum (Snowy). Perfect for these gloomy Winter evenings.

And perhaps best of all there’s the introduction of an Arena Preference selector that allows players to Like or Dislike all fields in the game to increase or decrease the odds of playing on them in online matches.”

More info at – Source

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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