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Romancing SaGa 3 Remaster and Romancing SaGa Re: Universe Appear at TGS 2018

Romancing SaGa 3 Remaster and Romancing SaGa Re: Universe Appear at TGS 2018

Square Enix annouced two Romancing SaGa games at the 2018 Tokyo Game Show. The Romancing SaGa 3 remaster will launch for consoles, handhelds, computers, and mobile devices in Japan in early 2019. Meanwhile, Romancing SaGa Re: Universe will be releasing on Android and Apple iOS devices in Japan.

Romancing SaGa 3 will be a remaster of the original Super Famicom game that told the story of Ellen the axe wielder, Harid the mercenary, Julian the swordsman, Katharina the bodyguard, Mikhail the marquis, Monica the princess, Sarah the archer, and Thomas the merchant. The game will be an HD remaster for the Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One, PC, Android devices, and Apple iOS devices.

Romancing SaGa Re: Universe is going to be a free-to-play mobile game with characters from past installments in the series. The story of this game will take place 300 years after the events of Romancing SaGa 3. It doesn’t have a release date yet.

Check out the Tokyo Game Show 2018 trailer (Japanese) of Romancing SaGa 3 and Romancing SaGa Re: Universe, featuring some gameplay footage:

About Romancing SaGa 3

Romancing SaGa 3 is the sixth title in theSaGa role-playing video game series developed and published by Square for the Super Famicom system in Japan.

The game was released on the Virtual Console in Japan for Nintendo Wii on September 21, 2010 and Nintendo Wii Uon February 26, 2014.

Gameplay

When the game begins the player chooses from eight characters to be the lead; additional characters can be found and recruited to the player’s party throughout the game. The gameplay is similar to other console RPGs of the era, but with several notable differences. For example, instead of ‘level ups’, character stats increase individually depending on their participation in a battle. Also, a character has a certain amount of ‘LP’, which decreases when the character’s HP is reduced below zero or when they are hit while their HP remains at zero. If the LP of a character is zero, they are removed from the party, but they can be recruited again with the exception of the main character of the current game, once the main character reaches zero LP, it results in an automatic game over.

During battle, characters can learn (“spark”) new techniques which often turn the battle in their favor; the same goes for gaining the ability to evade certain enemy attacks. There is also a Commander mode, which requires at least one character more than the lead character, with the lead character on the back lines, out of the battle. If the player has less than a full party of 6 he or she may use one person smaller formations (i.e. using a four-person formation with a party of five so the main character can direct in Commander mode.) During Commander mode, techniques that involve multiple characters can be learned, depending on the formation.

When choosing to play as Mikhail, the player will start with a mini-war campaign, which continues as the game progresses. Some of these war campaigns must be won or the player loses the game. In these battles, the player controls a band of soldiers instead of individual characters. The player issues commands (forward, quick forward, rush, defend, retreat, morale up, etc.). The point of the battle is to advance to the other side of the map (the player starts on the right and must advance to the left).

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Paúl Ordóñez

The Freddy Fazbear of Gaming Instincts, Paul was brought in by the editor in chief Luis to contribute with the news portion of the website along with Manuel, and together, they are bringing the daily news and content relevant to gaming for the viewers to enjoy. Paul is an avid Monster Hunter Fan, and an insanely commited gamer with lots of great insights and very open minded about new forms of games as well.

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