Platinum Games have officially stated today that the upcoming Microsoft’s third party exclusive Scalebound will not be releasing this Holiday. Considering how packed the year already is with many other big games, it’s not a huge surprise. However, it’s obvious that the real reason why the game is delayed is because of it’s technical framerate issues that were blatantly obvious from the Gamescom demo back in 2015. Here is the official statement from Platinum Games regarding Scalebound’s delay. Stay tuned on Gaming Instincts for more info on Scalebound in the near future.
“An Update from the Scalebound Team
We hope you had a great New Year’s!
As we enter into 2016, we want to provide you with an update on Scalebound, the upcoming Xbox One-exclusive action-RPG that lets you fight alongside a fearsome dragon named Thuban.
Development on the game is going well and we’re really happy with how it’s coming together. Scalebound is one of the biggest games PlatinumGames has ever created: an epic adventure filled with exploration and fantasy gameplay, inventive multiplayer, and action-packed battles on an unbelievable scale – all set in a beautiful and evolving world. It’s the game our team has always dreamed of making.
In order to deliver on our ambitious vision and ensure that Scalebound lives up to expectations, we will be launching the game in 2017. This will give us the time needed to bring to life all the innovative features and thrilling gameplay experiences that we have planned.
We know you’re excited to see more and thank you for your patience. Scalebound is a truly special project that’s been several years in the making, and we are very proud and inspired by all the work our team has done so far.
We will be sharing more about our vision for Scalebound later this year and can’t wait to give you a closer look at the world of Draconis and the incredible creatures and experiences we’re building.
Thank you again for your support and enthusiasm!
– Hideki Kamiya, JP Kellams, Atsushi Inaba, and the Scalebound Team”
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