During the recent PlayStation Showcase, Bungie announced the upcoming science-fiction PVP extraction shooter Marathon. The game will launch for PlayStation 5, Xbox Series X/S, and PC, and will have full cross-play and cross-save. A release date was not announced. In Marathon, players “compete for survival, riches, and renown in a world of evolving, persistent zones, where any run can lead to greatness.”
The game’s details via Bungie:
From the creators of Halo and Destiny.
Become a runner in Bungie’s new science-fiction player-versus-player extraction shooter. Compete for survival, riches, and renown in a world of evolving, persistent zones, where any run can lead to greatness.
Marathon is currently in development for PlayStation 5, Xbox Series X|S, and PC with full cross-play and cross-save.
Game Director Christopher Barrett commented on the game saying:
“With Marathon, one of the areas that is a big focus for us is our player-based storytelling. The original Marathon games revealed story moments through terminals, all in text. But now we have so many more ways to immerse players in this world, both in and out of game. We’ll be carrying that through in the design of this game.
“Our design philosophy here is to have players affect the story of the world through their choices and their actions. This approach also lets us shape the overall narrative direction of the game experience while giving players a direct sense of agency and power.”
“Marathon is designed from the start as a player-versus-player-focused game and won’t have a single-player campaign. Instead, with the PvP experience as our foundation, we’re creating opportunities for player-driven stories to unfold, stories that are integrated with the overarching game narrative. We’re building a world full of persistent, evolving zones, where players create their own journey with every run they take. That might mean an unforgettable firefight against another crew vying for the same loot, or a last-second extraction while beset on all sides.
“Beyond just the ‘story of your last run’ however, we want to give players the chance to affect these persistent zones and the larger world as a result. For example, imagine a crew discovering a previously undiscovered artifact that, when activated, opens a new area of the map for all players to explore. In essence, we’re creating a game where the actions of players can have ramifications for the world and players with each unfolding season.”
“It’s our aim to create something incredible both for players who are completely new to the Marathon world and for those that have been waiting years for more stories in the Marathon universe. You don’t need to know anything about Marathon to understand or play this game, but if you do, we’re making the experience with references and deep cuts you’ll recognize.”
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