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SEGA Sells Amplitude Studios To Internal Members

Publisher SEGA has announced that it has sold off Amplitude Studios and that the studio is now independent. “Our studio is backed by strong and meaningful franchises and our team is committed to creating the best games possible,” said Amplitude Studios founder Romain de Waubert de Genlis. “With our extensive experiences in strategy game development and two exciting titles currently in progress, we are confident in our ability to deliver outstanding experience to players. This decision allows us to be more agile in our approach while continuing to shape the vision that has been ours from the very beginning, empowering us to push boundaries and be closer as ever to our community.” Amplitude Studios has developed several games including Humankind.

 

The full details:

We’re thrilled to announce that our studio is officially returning to independence!

Amplitude is now owned by members of the internal team, meaning that the future of our studio and games is staying in the hands of those who know them best.

Being part of the SEGA family and working with their team for the past eight years has been an incredible journey. We’ve learned so much, have grown in ways we never could have imagined and have made great friends along the way. As our paths now head in different directions, we’re parting ways on the best of terms and we’ll continue to cheer them on as they take on new and exciting things in the future!

By returning to our indie roots we’re getting back to the heart of what drives us: creativity, innovation, and close-knit collaboration with our community. These values have shaped who we are from the beginning, and will lead the way forward in this exciting next chapter.

Thank you for being with us every step of the way! Here’s to a new beginning, and to all the amazing things we’ll create together.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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