From Software has released the Tokyo Game Show 2018 trailer for Sekiro: Shadows Die Twice.
The beginning of the trailer shows the protagonist, the character players will take control of, lying lifelessly on the floor. It then transitions quickly into gameplay flaunting the game’s traversal mechanics like the wall jump and the grapple hook.
We also see a little bit of combat, which deviates from the systems we are used to seeing in From Software’s previous titles like Dark Souls and Bloodborne. Instead of using stamina to dodge enemy attacks, a new mechanic known as posturing is introduced. You will choose a stance and try to disrupt your opponent’s posture in order to land a coup de grace.
The trailer also hints at the storyline that players will experience, though without English captions, fans stateside who don’t understand Japanese will have to wait a little longer to figure it out to understand the trailer’s full context.
Sekiro: Shadows Die Twice is coming for PlayStation 4, Xbox One, and PC on March 22, 2019.
Check out the Trailer:
The short demo of Sekiro I played at Gamescom was jam-packed with surprises. Firstly, the DNA of this From Software game is nothing like its predecessors. Crucially, stealth is a genuine option, something missing from previous titles.
Sneaking around on rooftops, hugging walls and toying with your target before plunging your sword into their neck is fully viable and encouraged, and I found myself using the ‘Shinobi Deathblow’ more often every time I kicked the bucket. This is an instant kill attack that is available when you sneak up on a foe or break their posture, which is a new mechanic that warps the combat in a clever way.
You are forced to think about each attack instead of going in guns blazing, as the point is to stagger a foe to leave them praying on their knees and open to a deathblow. Parrying removes enemy posture, so if you’re not used to it you are going to feel like you’re fighting a brick wall.
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