In a recent call with investors, creative director Shigeru Miyamoto affirms that the new Nintendo Switch console is more open than its predecessors, and supports modern game engines like Unreal and Unity.
Here is what Mr. Miyamoto had to said:
“Regarding our software development environment,” Miyamoto said, “third-party developers who are making software for PC can now easily adapt that software to work on our platform. In the current development environment, Iʼd say that it would take less than a year for them to port a PC game to Nintendo Switch.
“That ease of software development has also been felt by Nintendoʼs internal developers. Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software.”
“I have to refrain from disclosing any technological details, but … we have been very flexible when making technological selections,” said managing executive officer Shinya Takahashi in support of Miyamoto’s assertion. He emphasized the close working relationship between Nintendo and Nvidia, which is building custom hardware for the Switch, for the increased performance of the new console compared to the Wii U.
“This time, in order to develop Nintendo Switch with high performance in spite of its low power consumption, I feel it was key that the two companies could work together as partners while also fully displaying our individual craftsmanship.”
For more information check the source at Polygon.
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