In a recent interview with Gamespot, Shin Megami Tensei game producer at Atlus Shinijiro Takata claimed that the game’s enhanced edition, Shin Megami Tensei V: Vengeance, will feature 75 additional hours of gameplay. He claimed that game’s narrative will feature a new story route that “begins to change from the original route and will unfold completely differently starting from the middle of the story.” This new route will be “featuring a whole new story with 75 more hours of gameplay,” according to Takata. This time, we went in with the goal of taking a new direction for Vengeance, compared to just making a high-spec version of previous titles.” he said. “We focused on making this the best Shin Megami Tensei 5 by carefully improving the system based on much of player feedback while focusing on adding new elements.” Shin Megami Tensei V: Vengeance will launch on June 14 PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam and Microsoft Store.
The game’s details via Atlus:
Story
Thou shalt be God—
When a grisly murder scene in modern-day Tokyo blocks our protagonist’s walk home, an unplanned detour leaves him buried and unconscious. He awakens in a new Tokyo, a wasteland ravaged by apocalypse now called Da’at… but before bloodthirsty demons can claim his life, a savior emerges, and the two of them unite to become a mighty being, neither human nor demon: a Nahobino.
Gameplay
Press Turn Battle
The battles in this title features a command-based Press Turn Battle.
The Press Turn System rewards the player for exploiting the weaknesses of enemies. If you successfully hit an enemy with the skill type they are weak to, your party will gain an extra turn. The simple, yet tactically challenging battle system is still in place.
This title also offers various new skills and elements that expand the strategic nature of battles.
Striking an enemy’s weak point increases the number of Press Turn icons in the upper right corner of the screen, allowing additional actions! If you keep targeting the weak points well, you can take up to 8 actions, for an unscathed victory.
A number of exclusive skills available only to certain demons have also been added!
Systems
Magatsuhi Skill
As the battle progresses, your actions will fill the Magatsuhi gauge. Once the Magatsuhi gauge is capped, you can use the special technique Magatsuhi skill.
Magatsuhi Skills have a variety of effects, including damaging enemies and support and healing skills. This title features more than 50 Magatsuhi skills, including more than 20 newly added to the game, such as ones only usable with certain demons.
Each skill has powerful abilities, so keep an eye out for opportunities to activate them in battle.
In addition to the Magatsuhi skills previously introduced in Shin Megami Tensei V, there are now skills that can be activated when there is a strong mythological relationship between two demons or when there are demons with the same alignment in the party!
Unique Skills
In this title, every demon has their own special passive skill, called Unique Skills.
Unique Skills may include those that increase the power of attack skills, provide powerful effects when a particular demon is present, or ones that are useful for demon conversation.
The combination of the demons allows the player to experience more tactical battles.
—Blessed Melody
When active, your team’s power is enhanced when all allies exploit the target’s weakness with Light Skills.
Guest Characters
As the story progresses, human guest characters may join the party and participate in battles. They can fight and use items in the same manner as demon allies. Use your companions and your demons to your advantage in battle.
Consecutive Encounters
After defeating an enemy demon, a new demon may appear and continue the battle. Although it will be a series of battles, winning may generate bonuses in Macca, EXP, and items earned.
The more demons that discover the protagonist, the more likely it is that a serial encounter will occur. It is also a good idea to aim for a large bonus by engaging in combat with enemies that are densely packed together.
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