Footage showing leaked gameplay of the upcoming Skate reboot game has surfaced online. The footage shows parkour gameplay of a player off their skateboard jumping through and over hurdles and obstacles. The footage likely is from ongoing PC playtests being organized by EA for the game. Skate was revealed back in June 2020 and will be a free-to-play game. While it will have microtransactions, the publisher claims it will not be pay-to-win, and will not have features locked behind a paywall.
Full Circle general manager Dan McCullo comments on the upcoming game:
“We really want folks to get the most value out of their playing experience as possible, and be able to play on their favorite platforms the way that they like to play. And so skate. will be full cross-play and cross-progression, across last-gen, next-gen, and PC. We’ll take it even further, and as we’re continuing down this road, and do the same thing with mobile. We want cross-play and cross-progression on mobile. We’re pretty early on mobile, but we want to get the controls and everything to feel great. And when that’s ready, we’ll bring it all together and you’ll be able to play on whatever platform you want with your friends, and that’s going to be awesome.”
Creative director Cuz Parry:
“It’s not Skate 4. And here’s the reason: This isn’t a sequel. It’s not a remake. It’s not a reboot, a prequel; it’s not any of that. It’s not a remake or a remaster, whatever ‘re’ you can do. This is it, it’s skate. We’re in this for the long haul. That means we’re not an iterative title. There won’t be a Skate 5 through 10. We won’t be pumping them out all the time. We’re going to do this. We’re going to listen to what you guys say over the course of time, and put the features that you guys want into it. Okay, and one more time for the people in the back, it’s skate. It’s NOT Skate 4. Just skate. Period. That’s why we put a little period after it.”
Full Circle head of product management Isabelle Mocquard:
“We have the ambition to keep supporting skate. for years to come. From the very inception of skate., the development team knew we wanted to create something different. Our vision was not a game that you’d play through and ‘beat,’ but something that you can regularly come back to and discover new things. Our dream is that skate. never ends. And in order to do that, we’ll be actively supporting skate. with new gameplay elements and tweaks, new content releases and events, and lots of seasonal drops.
When we were looking at this model, we looked at versions of it out there that we liked and those we didn’t,” said Mocquard. “And we’re still continuing to explore different options, but we are taking inspiration from games like Apex Legends, or other popular titles that are free to play, where spending money is totally optional, and it’s mostly about cosmetics and convenience. With such a model, we’ll be able to keep the community united between the players who decide to spend and those who don’t. And that means that those social connections, those friendships made in-game, can flourish without splitting our audience.”
Creative director Deran Chung:
“it’ll be [out] when it’s ready
“I mean, I could say tomorrow like Cuz would, but our mantra is: let’s not eff it up, right?” Chung said. “So, we’re going to take our time and not put any unrealistic expectations on when it comes to a launch date. It’ll be when it’s ready. I mean that’s the right way to do it. But we’re excited to be extending an invite to the skate. community, to play the game in development this summer and in the coming months.”
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A Nintendo Switch trailer was also released.
According to SteamDB.
An announcement trailer was also released.