People Can Fly

Sony Interactive and People Can Fly Announce Partnership For New Game

Developer People Can Fly have announced a partnership with Sony Interactive to develop a new game codenamed “Project Delta”. The game is based on a Sony IP. People Can Fly will work for Sony in a work-for-hire model and the production will be divided into stages. Additional details were not revealed. People Can Fly notably codevelops the upcoming Gears of War game,  Gears of War: E-Day.

 

Gears of War: E-Day details via Xbox Game Studios and Xbox Wire:

Emergence begins.

Experience the brutal horror of Emergence Day through the eyes of Marcus Fenix in the origin story of one of gaming’s most acclaimed sagas.​

Fourteen years before Gears of War, war heroes Marcus Fenix and Dom Santiago return home to face a new nightmare: the Locust Horde. These subterranean monsters, grotesque and relentless, erupt from below, laying siege on humanity itself. ​

Built from the ground up with Unreal Engine 5, Gears of War: E-Day delivers unprecedented graphical fidelity.

 

Bringing the Monsters Back

Gears of War: E-Day is set 14 years before the events of the original Gears of War and tells the story of the first Locust emergence on Sera. As the game unfolds, we’ll get to see how an ill-prepared world responds to a threat like the Locust. The Coalition are being very intentional to recast the Locusts not simply as foes but as living nightmares. These aren’t your typical alien or zombie videogame antagonists; they’re mysterious, formidable creatures that dwell beneath the earth, tapping into our deepest fears. “The design brief was pretty simple,” explains Searcy. “Locust are the ‘monsters under the bed.’ What would happen to the people of Sera in seeing this overwhelming army of monsters and trying to figure out…what are you going to do?”

Studio Art Director Aryan Hanbeck explains further, “When players experience E-Day, they see the monsters through the eyes of those encountering them for the first time.” The design team prioritized redefining the Locust Drone, which had slowly become mere cannon fodder as the series progressed. “We transformed the drone into something fearsome, physically intimidating, and utterly brutal,” Hanbeck notes, highlighting its enhanced status just behind Marcus and Dom in the announce trailer. “Getting the drone right was crucial; everything else with the Locust we’re scaling up from there.”

 

The Beginnings of Brotherhood 

This story is of course, told from the perspectives of a much younger Marcus and Dom. While the pair are seasoned veterans of the Pendulum Wars (the human conflict taking place before the series begins), this is a wholly new threat for the pair to navigate: “The best Gears games have these super emotional themes around shared burden, belonging, trust and loyalty, and Marcus and Dom have a really interesting relationship going into E-Day,” Searcy says.

To give some background context leading into the story of E-Day, Marcus and Dom are connected through Dom’s older brother, Carlos, who died on the battlefield with Marcus. The pair were best friends, so Marcus and Dom are in the early stages of forming a kinship over a shared loss and navigating those emotions together.

“We’re telling the origin story of Marcus and Dom and their bond… this is the bond that defines the franchise,” Searcy adds. “They’re not the characters we know from Gears 1 to 3. They don’t have 10 years of fighting the Locust between them. When the game opens, there’s supposed to be peace on Sera, and they’re trying to figure out life without this person they both loved.”

“People are going to see the formation of this brotherhood that is so iconic to Gears.”

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