Spy DNA, a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation, is now on Steam Greenlight.
The game plays about 70 years in the future, and the player controls a squad of genetically-enhanced super-spies with unique talents.
Check this trailer here:
“When the genetic enhancement research is stolen from the lab, it is the player’s task to recover it and prevent a rogue nation from creating an army of super-soldiers. In the course of the game, you will face a variety of opponents, such as endangered animal traffickers, unethical researchers, and rogue military organizations.
How we’re different
Our goal is to bring a new level of intensity to gameplay by creating a believable and realistic world.
We started by creating a combat system that feels as much as real combat as possible.
Weapons behave like in the real world.
We’ve created a physics-based model of the weapons. The projectiles lose damage and armor penetration over distance as you would expect.
Accuracy.
The most important thing in a firefight is figuring out what you hit when you shoot. We built a virtual firing range for the developers to use to dial in the accuracy. We even dug up a bunch of shooting records and guidelines from the real world to use as benchmarks for our virtual weapons.
Armor works as it does in reality.
In real life armor is rated for the type of bullets it STOPS. Buy a piece of armor, get hit with a round it’s rated for, and you’ll end up with nothing worse than a (bad) bruise. However, if the bullet isn’t stopped, it’s still going to hurt, a lot.
Getting shot, stabbed, blown up, or set on fire are Really Bad Things.
It’s far better to avoid them than to try to “tank” them.
What’s next?
Shy Snake, the two-person team developing Spy DNA, are already working on the Early Access version, slated to release in Q2 2017. The team’s immediate focus is on getting the game through Steam Greenlight to be ready to distribute the Early Access release.”
For more info about the game visit Steam.
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