EA didn’t hold a press conference this year at E3 2019, but it doesn’t mean the company didn’t have anything to show. Probably the main focus of EA Play’s streams was Star Wars Jedi: Fallen Order that revealed its first gameplay trailer, through which we got the chance to have a glimpse on the combats of the game for the first time.
With a quick look at different reactions on the E3 trailer for Star Wars Jedi: Fallen Order, you’ve probably noticed that some has pointed out its easy combats that lacks any meaningful challenges, but the game director is here to say this is not in the way you think. Stig Asmussen says the game will feature a challenging and deep combat system.
He believes that the non-linear level design of the game will be bringing an experience similar to Metroid, Castlevania and Souls franchises. Asmussen said:
For the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy. I promise there is considerable challenge and depth to be found within our combat system.
The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series. The game will feature several planets that the player can elect to travel to via starship. On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making re-traversal an essential part of the gameplay experience.
Star Wars Jedi: Fallen Order is set to be released on November 15 for PS4, Xbox One and PC.
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Which was showcased at E3 2003.