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Strike Gamelabs Announces Their First Title Underzone

Strike Gamelabs Announces Their First Title Underzone

It was announced today by Strike Gamelabs, their upcoming action roguelike Underzone, due for release in 2017. Underzone is a new twist on the ‘roguelite’ genre, featuring procedural enemies built out of a unique combinations of components.

Check out the announcement teaser trailer of Underzone, featuring some gameplay footage:

“The game plays like an arcade shooter in which you must clear rooms of hostiles; however, over-reliance on certain weapons will also lead to enemy adaptation. This requires you to explore and rewards you for acquiring new items. The combination of both enemy and map procedural generation creates an exciting new challenge every time.

In the 22nd Century an unexplained disaster has left London, UK, devastated. As the world looks on in disbelief patchy details emerge, but more questions than answers dominate the geopolitical sphere. As part of a military response effort quickly assembled by allied countries, you must remote-pilot an advanced robotic “Mole Class” mech beneath ground zero and into the city’s ‘Underzone’. Many survivors are trapped in this subterranean labyrinth and the crash site of an unknown object may hold the key to understanding the catastrophe. As you dig deeper you discover there is more to the ‘accident’ than meets the eye, and you are not alone in the subcity depths…

HISTORY

Strike Gamelabs was founded in 2014, in the UK, by Martin Darby, Gareth Lewis and Ella Romanos. The team previously worked together at game developer Remode, and founded Strike to focus on development of their own games.

In 2014 the team looked at the burgeoning roguelike/lite genre and were excited by the possibilities in the space. They felt the opportunity existed to build upon the existing canon of work within the genre and make a game with a more realistic art style, non-fantasy setting, developed narrative, and further procedural generation of the enemy characters; all to enhance the theatre of entering a dangerous labyrinth and never quite knowing what you will be faced with & when.

Underzone has been development by a small team of 4-5 people since mid 2014, and is due for release in 2017.”

For more information on Underzone, visit its official website.

Paúl Ordóñez

The Freddy Fazbear of Gaming Instincts, Paul was brought in by the editor in chief Luis to contribute with the news portion of the website along with Manuel, and together, they are bringing the daily news and content relevant to gaming for the viewers to enjoy. Paul is an avid Monster Hunter Fan, and an insanely commited gamer with lots of great insights and very open minded about new forms of games as well.

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Paúl Ordóñez

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