Initially expected to launch at the end of 2016, Styx: Shards of Darkness will finally arrive during Q1 2017 for PlayStation 4, Xbox One and PC, Cyanide Studios has announced.
“With this new episode of Styx we updated our engine from Unreal 3 to Unreal 4,” explains Patrick Pligersdorffer, CEO at Cyanide Studio.
“This update has brought so much to the Styx series, from graphical enhancements to new gameplay mechanics and features. The engine transition has required some time for our team to adapt to. We’re dedicated to providing the best stealth experience possible for players, so in agreement with our publisher Focus, we are delaying the game until the first quarter of 2017.”
Check out the Trialer:
“Sneaking, swinging, climbing and killing is what Styx does best and to compensate for the delay, the first gameplay trailer showing off the all-new, highly evolved Styx can be found below. With the verticality which was much praised in the original Styx: Master of Shadows, multiple routes to success and a ton of different tactics to check out, Styx: Shards of Darkness promises to go one up on its predecessor, with a new levelling up system and new features building on the foundations of Arkenash.
A unique co-operative mode should also allow for an even greater tactical depth.”
More info at – Source
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