Developer Sumo Digital have released the third video developer diary for Snake Pass titled “Natural Camouflage – Developing the Art Style.” In this developer diary the team discusses how Snake Pass developed from the initial Game Jam build to the beautiful tropical paradise, where players slither, curl and climb their way through increasingly challenging worlds.
The Snake Pass story also comes full circle as the team will be heading back to London for EGX Rezzed at Tobacco Dock in London from March 30th – April 1st. Snake Pass will be part of the “Powered by Unreal Engine” zone that will showcase many notable games and experiences being built with the award-winning Unreal Engine 4, including Snake Pass that will be available to play on all platforms.
EGX Rezzed 2016 hosted Snake Pass’ original test demo and it was based on its reception there, that Sumo went ahead into full production. It’s apt that EGX Rezzed 2017 takes place just a couple of days after the full game launches, so the team at Sumo couldn’t be happier to celebrate along with fellow snake charmers at the show. Sumo will be hosting speed runs, prize giveaways and of course, everyone at the show will be able to play the final game on the platform of their choice.
Snake Pass launches on PlayStation 4, Xbox One, Nintendo Switch and PC on March 28th in North America and March 29th in Europe.
Check out the Video:
”When a mysterious intruder threatens the tranquillity of their home, it’s up to Noodle the Snake and Doodle the Hummingbird to embark on a daring journey to save the day. Controlling this dynamic duo, players must ‘think like a snake’ as they slither, curl and climb their way through 15 levels across 4 increasingly challenging themed worlds. Snake Pass is a unique take on the platforming genre that is intuitive and fun to learn, but will gradually test your snake charming skills to the limit!”
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The video shows off the game's characters in combat.