It was announced by Troglobytes and Higher Eclectic Ground, the comprehensive enlistment of features that have made it into their ARPG since its Global Top Round appearance in Germany before moving on to refactoring Tenebrae: Twilight of The Gods’ AI and combat mechanics in anticipation of its demo release later this month.
Check out the september update video of Tenebrae – Twilight of the Gods, showcasing the new features added to the game:
“The most noteworthy of these, illustrated by means of the above September Update video, are character health-centric; Healing shrines and their health replenishing properties make their first appearance in-game.
While most of Tenebrae’s assets go through the process of being designed in 2D concept form before being rendered in 3D, the Shrines were conjured impromptu; 4-5 hours’ worth of sculpting, retopology, texturing and importing the model into the game engine led to a design that draws inspiration from Gothic Art.
And even so, there’s much more to their styling than meets the eye; while Shrines are rendered inactive after a single use, each comes fitted with three inconspicuous slots on either side with one big slot at the top.
Players will not only be allowed to harvest the mortal remains of certain enemies they ravage, but will also be able to use them in the side-slots as a sort of offering to the Gods. Doing so ‘reactivates’ a Shrine after its consumption.
‘The big central slot is a whole different story,’ the developers elaborate. ‘If you collect the skull of a particularly strong enemy (Mini-Boss?), you should be able to sacrifice it on a shrine to generate unique weapons, amulets etc. that are not spawned by treasure chests.’
‘Though it won’t be an easy task because it will also depend on how one kills the Mini-Boss, their Luck based RPG stat and so forth.This will be the only way to get those kind of weapons/amulets in the game.’
The team also addresses the prayer-like stance that Varg The Barbarian adopts at each of these shrines, stating that while it might seem strange to some – it fully demonstrates the twisted relation between Tenebrae’s characters and the Gods of its lore.
In the very context of Health, the video also demonstrates Auto-Regeneration; players will be granted a main HP bar at the top-left corner of the HUD along with a thinner HP Regeneration bar below it. Troglobytes explain –
‘Whenever one is hit and their HP goes down, the HP Regeneration bar is triggered to refill the main HP bar one point at a time. The frequency of this refilling will depend on RPG stats, equipped items such as specific amulets and so on.’
‘It may sound too easy for the player, but trust us it won’t be! Also, there will be some areas where the regeneration won’t work and some particular enemies will have the ability to block your regeneration.’
The rest of the Update is populated by less major yet equally crucial additions – Climbing up and down ledges with associated dust/particle FX is now a feature, along with the ability to move the overhead camera while in the process.
Tenebrae: Twilight of The Gods’ Vertical Slice is scheduled for an as of yet tentative end-of-September release.”
For more information on Tenebrae – Twilight of the Gods, visit its official website.
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