Another day, another controversy that surges through the gaming community. From the many layoffs reverberating throughout the industry to the various exposés of studios and companies coming to limelight, 2024 continues to prove to be a rough patch for everyone involved in video gaming. Compulsion Games is yet another studio that has been swept into the gaming news cycle as “Gamergate 2” continues to surge throughout the community on and offline. With two games, We Happy Few and Contrast, under their belt, and one new project on the way, South of Midnight, Compulsion Games is not exactly a gaming household name, akin to the likes of Naughty Dog or Insomniac Games. So, what caused this Microsoft Studio to be thrown to the forefront?The situation is twofold: Sweet Baby Inc.’s involvement with the studio and the words of its community manager.
According to Mike Kern (@Grummz on Twitter), Compulsion Games’ current project, South of Midnight, went through a lot of changes after hiring the narrative and consultation studio, Sweet Baby Inc., to oversee the upcoming game for sensitivity reading.
Kern reports that he spoke with ex-employees who worked with Compulsion on South of Midnight and revealed several key details regarding the game’s development.
According to the developers Kern talked with, South of Midnight allegedly went through a protagonist overhaul, changing the concept model from a caucasian woman to African-American one, as the story is set in the deep American South.
The Canadian-based game studio reportedly had very little experience with this region and felt unqualified to make a game in this setting without some input, so they hired Sweet Baby Inc. to give their project a lookover, resulting in said changes.
Based on the game’s description, South of Midnight is a third-person action-adventure game where players take on the mantle of Hazel, a young Weaver, who uses magic inspired by Southern folklore and mythos, to overcome a disaster that has struck her home.
Outside of the game’s reveal trailer in 2023 and product description, there is very little we know about the game’s mechanics, features, and other key details, which was a point of criticism levied by Kern/ex-developers at the studio, alleging that Compulsion Games and its social media was more focused on matters of identity politics and similar talking points rather than advertising the game.
This may speak of internal struggles both the game and studio are currently facing amidst development.
According to the devs interview by Kern, South of Midnight was originally a passion project of the game’s creative director, who grew up in the American South, but the game’s direction has gone awry within the same time frame the studio went through an overhaul after Microsoft and Sweet Baby Inc. involvement.
The devs imply that publisher funding and influence caused a shift in studio culture as well as new hires and promotions that were not based on merit. These alterations and changes to the game and the studio working on said game has ham-strung development progress, according to the devs.
Another developer Kern interviewed, an ex-dev of Avalanche Studios who worked on Contraband, purports similar experience during their tenure with the studio, also citing mandated changes for the game as well as the workplace culture.
At Compulsion, the push for diversity, equity, and inclusion practices has, reportedly, left the project in a poor state of development on top of poor community management.
And speaking of community management, the next pillar of Compulsion’s sudden notoriety stems from its very own outspoken community manager Katie Robinson.
Hired back in September of 2023, Katie Robinson was brought on board at Compulsion Games to be the studio’s community manager moving forward. Based on her LinkedIn page, her responsibilities include:
The first tweet, supposedly, was Robinson’s response to the recent backlash Aspyr got for their opening message on the Tomb Raider I-III Remastered collection. Many gamers took issue with lens Aspyr chose to frame the original Tomb Raider games with in the remaster, causing a stir online between detractors and defendants. Funnily enough, Compulsion Games’ own Twitter account posted in solidarity with Aspyr
Based on this context, it is somewhat excusable and even understandable. Gamers, and those vocal enough to take their opinions online, are not exactly known to be a constantly pleasant bunch. Those posting constantly on Twitter, less so. Dealing with those sort of online tirades will leave anyone lacking faith in their fellow man.
However, the other tweet, the one comparing Asian people and White people, calling Asians “White-adjacent” is indefensible, especially when taking Robinson’s sentiments regarding race into account.
In an interview done by the online outlet Refinery 29, Robinson and writer Melissa Yang unpack who Robinson is as a content creator and the sort of values she stands for. From the get go, Robinson is a person who is deeply passionate about gaming and advocacy. Associated with groups like Black Girl Gamers and the Noir Network, she uses her voice and platform to talk on issues that are important to her and the communities she surrounds herself with.
One of those happens to be the matter of race.
In her interview, Robinson is quoted saying, “White male gamers were a mistake,” a reflection of the type of comments she was willing to outwardly post on her social media.
“I like to think that my kind of presence acts as a way to kind of show people like, ‘Hey, you can be outspoken. You can have a backbone and stand for something and still be successful.’”
It’s also worth noting that Robinson’s Twitter page is now protected and cannot be accessed outside of people approved by her.
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