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The Last of Us Part I PC Port Gets First Update Patch

Naughty Dog has released the first update patch for the recently announced The Last of Us Part I PC port. The port currently sits at a “Mostly Negative” rating on Steam due to its several performance issues and bad optimizations. The update “fixed several performance & hitch related issues impacting some users.” The Last of Us Part I is available now for PlayStation 5 and PC via Steam and Epic Games Store.The Patch note’s details via Naughty Dog:

A new hotfix for The Last of Us Part I is now live. This update primarily focusses on stability and performance improvements and other smaller improvements.

The team is closely watching player reports and actively working on a patch with more bugfixes, to be released soon.

Patch Notes

Fixed several performance & hitch related issues impacting some users.

Note: Additional improvements and investigations based on user feedback are underway.

Added extra crash diagnostic information to assist in investigating shader building related crashes and other common reported stability issues.

 

The game’s details via Sony can be seen below:

Endure and survive. Relive the beloved game that started it all, rebuilt for the PlayStation 5 console.

Experience the emotional storytelling and unforgettable characters in The Last of Us, winner of over 200 Game of the Year awards.

In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.

Includes the complete The Last of Us single-player story and celebrated prequel chapter, Left Behind, which explores the events that changed the lives of Ellie and her best friend Riley forever.

Key Features

Rebuilt for PlayStation 5 – Completely rebuilt from the ground up using Naughty Dog’s latest PlayStation 5 engine technology with advanced visual fidelity, fully integrated DualSense wireless controller features, and more.

A Faithful Remake – Experience the emotional storytelling and unforgettable characters of Joel and Ellie in The Last of Us, and explore the events that changed the lives of Ellie and her best friend Riley forever in the critically acclaimed prequel chapter, Left Behind.

All-New Experience – A total overhaul of the original experience, faithfully reproduced but incorporating modernized gameplay mechanics, improved controls and expanded accessibility options. Feel immersed in improved environmental storytelling, effects, facial animations, and enhanced exploration and combat.

 

PlayStation 5 Features

Enhanced Visuals – Completely rebuilt from the ground up using Naughty Dog’s latest PlayStation 5 engine technology to improve every visual detail, The Last of Us experience has been faithfully enhanced with more realistic lighting and atmosphere, more intricate environments and creative reimaginings of familiar spaces.

Fast Loading – Initial loading times are near instant, and seamless after the first instance thanks to the PlayStation 5 console’s SSD—so you can pick up where you left off in the story and load specific encounters and chapters more quickly.

Haptic Feedback – DualSense wireless controller haptic feedback support for every weapon elevates combat encounters, and environments are brought to life through DualSense wireless controller haptic sensations of subtle falling rain, the crunch of stepping on snow and more.

Adaptive Triggers – All The Last of Us iconic weapons, including Joel’s revolver and Ellie’s bow, now deliver dynamic DualSense wireless controller trigger resistance and kickback on firing for deeper combat immersion.

3D Audio – Designed to make use of the PlayStation 5 console’s Tempest 3D AudioTech, Naughty Dog’s newly upgraded audio engine delivers richer soundscapes, bigger explosive moments and more visceral gameplay through compatible stereo headphones (analogue or USB) or TV speakers.

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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