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The Last of Us Part I PC Update Patch Fixes CPU Usage, Crashes, and More

Naughty Dog has released the next update patch for the recently announced The Last of Us Part I PC port. The port has received negative feedback since its launch due to its several performance issues and bad optimizations. The update “addresses fixes for performance, user experience, visuals, and more,” as well as platform hardware-specific fixes including fixes for crashes, CPU usage, and load times. The Last of Us Part I is available now for PlayStation 5 and PC via Steam and Epic Games Store.

 

The Patch note’s details via Naughty Dog:

The Last of Us Part 1 PC v1.0.2.0 Patch Notes

Fixed a crash that may occur while quickly swapping between character skin thumbnails

Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time

Fixed one known crash that would happen randomly during gameplay

Updated texture streaming to reduce CPU usage

Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond

Fixed an issue where extraneous SFX played in both main and in-game “Options” menus

Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)

Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage

Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage

Fixed an issue where the pop-up to enable diagnostics after a crash did not appear

Fixed an issue where certain artifacts and weapon skins textures may not properly render

Fixed an issue with the tutorial’s user interface not displaying correctly

Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended

Increased active loading to reduce load times on gameplay progression

Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu

[Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab

[The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay

[The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay

[The Outskirts] Fixed a gap in geometry visible during gameplay

[The Suburbs] Fixed an issue where animations may fail to load during gameplay

[The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic

[Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic

[Bus Depot] Fixed an issue where water FX may appear choppy during gameplay

[The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted

 

Left Behind Standalone

Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off

Fixed a crash that may occur while following Riley in the mall

Improved level of detail in the Halloween store

Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster

Fixed an issue where textures of narrative elements appeared low-quality in a cutscene

Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input

 

Accessibility

Fixed an issue where the Screen Magnifier may fail to work

Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model

 

Localization

[ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad

[THAI, LATAM SPANISH, KOREAN] Corrected translations in menus

[SWEDISH] Added missing text-to-speech in menus

[SWEDISH] Corrected language on crash window

 

AMD

Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

 

Steam Deck

Fixed an issue where PSO Caching may freeze at 50% completion

Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay

Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu

Adjusted positioning of the Weapon and Health HUD elements

Epic Games Store Version

Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirements

Fixed an issue where the sky may render black

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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