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The World of Warcraft Development Team has Unionized

Blizzard has announced that the World of Warcraft development team has voted to unionize. Over 500 staff members have joined the Communications Workers of America. Blizzard Entertainment and Microsoft have also publicly recognized the union. “What we’ve accomplished at World of Warcraft is just the beginning,” said Eric Lanham, test analyst and member of the World of Warcraft Game Makers Guild. “My colleagues and I are embarking on a quest to secure better pay, benefits, and job security through a strong union contract. Through our union, we’re ready to tank any obstacles, heal any wounds, and DPS through the challenges ahead. Together, we will ensure a full tier set bonus with the inclusion of all job titles in the same union.”

“We continue to support our employees’ right to choose how they are represented in the workplace,” said a spokesperson to Variety, “and we will engage in good faith negotiations with the CWA as we work towards a collective bargaining agreement.” Earlier this month, Bethesda Game Studios workers have announced that they have fully unionized under the Communication Workers of America, making it the first game studio under Microsoft to do so. The union consists of 241 employees who indicated their intent on unionizing with representation. Microsoft has also reportedly recognized the union.

 

World of Warcraft latest content details:

CLASSIC HARDCORE GETS MORE HARDCORE

Hardcore mode was a great success for the WoW Classic community this year, and many players wanted to know what Hardcore without trading would be like. The devs announced that a Self-Found gameplay option will come to WoW Classic: Hardcore in early 2024.

NOVEMBER WILL SEE A NEW SEASON OF DISCOVERY

In developing a new twist on WoW Classic, the devs pursued four major kinds of updates: discoveries hidden throughout the world, level-banded content phases, new endgame activities, and new Rune Engraving abilities.

DISCOVERIES

Discoveries are new, hidden secrets all over Azeroth designed to feel at home in Original WoW and bring about a unique experience of social interaction and information sharing. There will not be a public Beta or PTR for Season of Discovery to ensure that the first few weeks feel as exciting and fresh as possible.

LEVEL-BANDED CONTENT

Level-banded content phases were inspired by the WoW Classic Beta, where level caps brought about a new and interesting take on gameplay and community. By stepping up to a new level cap after a period of time, we hope to make the season feel approachable, with lots to do but never a feeling of being left behind. To that end, we’re working on low-level XP boosts for use in later phases.

ENDGAME GAMEPLAY

New mechanics to familiar settings and characters are being introduced. Each Raid that marks the level cap of a phase will be fully redesigned with new loot and new experiences. World PvP events for players who’d prefer to go head-to-head are also being added.

RUNE ENGRAVING

Rune Engraving is a new set of skills for all players that exists outside of the talent system. It allows you to apply new abilities to your equipment and swap them at any time. To start at level 25, you’ll have three slots to engrave: chest, legs, and hands, with additional rune slots unlocking at higher levels.

CLASS DESIGN

The team’s goals were to shake up the Classic meta, give each class something fun drawn from some of our favorite abilities across the first several expansions of World of Warcraft, with some fun new abilities tossed in as well, and focus on class fantasy while staying true to the Classic game.

BLACKFATHOM DEEPS

We got a big-picture look at Season of Discovery and learned about the first fully redesigned Raid for the level 25 endgame: Blackfathom Deeps. For the first three challenging bosses—Baron Aquanis, Ghamoo-ra, and Lady Sarevess—players will be pressed to learn new tactics and strategies. This was followed by a quick look at the other four bosses and then a sneak peek at some level 25 Raid loot that will drop.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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