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Until Dawn Remake Officially Launches October 4

Sony and developer Ballistic Moon have announced that the Until Dawn remake will launch on October 4 for PlayStation 5 and PC. According to Sony, the remake enhances the visual storytelling. The visuals have been rebuilt from the ground up using the Unreal Engine 5. It also has updated character models, environments, interactable props, visual effects, and animations, “all designed to maximize the Until Dawn experience on both PlayStation 5 and PC.” Additionally, the remake will also have a reworked prologue with “some adjustments to its narrative pacing,” as well as new collectibles, customizable settings, and more. A new trailer showing the comparison between the original and remake was also released.

The full details via Sony:

As a team of Until Dawn fans and horror lovers, our intention has not been to alter the events of that fateful night. Instead, we have focused on giving the original game a cinematic update, offering the player a more intimate experience by enhancing the visual storytelling.

 

Overhauled Visuals Rebuilt in Unreal Engine 5

Our new Until Dawn experience has been built from the ground up using Unreal Engine 5. We have updated character models, environments, interactable props, visual effects, and animations, all designed to maximize the Until Dawn experience on both PlayStation 5 and PC.

We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and “modern horror” experience.

One of our key visual improvements for Until Dawn has been around revisiting the character models and bringing them in line with modern advances in character modeling and rendering. Improvements to textures, materials, rendering and animation performance have all contributed to higher fidelity characters who we hope will resonate with both new players and existing fans of the game.

We’ve used modern pre-rendering simulation techniques to create more realistic real time fluids and you can see all the gory glory of this particularly in our updated character deaths. We’ve also updated our injury mask system which allows us to add elements like cuts, bruises, tears, snow and water to the character’s bodies.

 

Revised Cinematography, Production Design, and New Camera Control Mechanic

By using a combination of fixed and over-the-shoulder camera views, you can now see the world of Until Dawn from entirely new perspectives. Blending the cinematography of the original with the introduction of a modern third-person camera, we hope to bring new life to characters and locations. The camera’s flexibility allows us to place new emphasis on important moments and tell the story from a view closer to the characters.

Reworked Prologue

Although we have committed to keeping the original narrative intact, we felt the Prologue would benefit from some adjustments to its narrative pacing. We’ve given the Washingtons extra screen time to explore their close family bond and get to know them a little better. We have also reframed some of the original scenes and developed the context around the infamous prank. We hope this enhances its emotional impact.

New Collectibles

For the collectors and explorers among you, keep your eyes peeled because we’ve relocated all the original totems to be found all over again. We’ve also added Hunger totems, a special new type of totem that holds a different kind of vision to the others. The game has also been sprinkled with new interactions and small new areas that hold them. This adds extra context and detail to the world of Until Dawn and rewards player exploration.

Customizable Settings

We are proud to implement new accessibility and usability settings that will help more players enjoy the game. Additionally, we’ve created a new optional alternative for the Don’t Move mechanic called Stay Calm. Stay Calm is for third party peripherals that do not feature a gyroscope or for players who prefer a different challenge.

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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