Destructible environment is a key element to game immersion, offering essential visual and physical feedback to the players. Warhammer 40,000: Inquisitor – Martyr strives to put great emphasis on these features to create a faithful representation of the grim universe. All violent actions should result in the corresponding, eye-pleasing reaction, also adding a new tactical layer to Action-RPG gameplay.
The new 3D engine paired with updated physics produces a great variety of how different attacks affect the environment. The terrain and obstacles will bear permanent battle scars after an encounter, revealing underlying, damaged surfaces. Impacts have their own characteristics.
Kinetic weapons can tear chunks out of walls, floor panels, throwing rubble and dust in the air. Energy weapons leave glowing hot, molten pockmarks or simply vaporize whole sections. Hazardous objects like pressurised containers, military ordnance can explode upon impact, creating a physical blowback effect, crippling all creatures and objects caught in the blast.
A hard release date hasn’t been announced, but it’s currently expected to come out sometime this year.
Check out the Trailer:
“Different objects in the game will provide different amounts of cover for both you and your enemies, depending on their size and composition. But they’re not impenetrable: Different weapons will chew through cover objects at different rates, but sooner or later most of them will crumble. And when they do, the falling rubble can cause damage to anyone standing underneath, so be sure you’re not too close when the walls fall down.”
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