It was announced by Ironheart, the teaser trailer for their upcoming title The Wayward Isles, a narrative-focused adventure game set in a uniquely detailed fantasy society. The game is still in the early stages of development but the developers are planning to go to Kickstarter later this year and release in 2018.
Check out the teaser trailer of The Wayward Isles, featuring some gameplay footage:
“The Wayward Isles is an action and exploration game set within a completely open island environment. There are elements of combat and puzzle-solving but the emphasis is largely on story and atmosphere. The setting for the game draws on the folklore and culture of Scandinavia and the Orkney islands. It’s a ‘low fantasy’ setting with elements of magic but a generally more realistic mood than most similar games, avoiding the usual tropes of the genre where possible.
Players take the part of Scyld, an aging exile returning to the island of his birth to settle old scores and finding himself drawn into conflict with the mysterious Odd Folk. Managing his relationships with various NPCs will be the key to making progress and there is a good deal of freedom in how to do this, allowing for many different paths through the game. There is no clear line between good and evil in the Wayward Isles, so many of Scyld’s choices will be very difficult indeed.
The Wayward Isles will feature a truly immersive environment, not only in look, sound and atmosphere but also in the culture of the Isles. The people you’ll meet will have a fully realised and unique way of life with their own superstitions, traditions and ceremonies. To succeed amongst them will mean learning and negotiating the rules of a society governed by strict family hierarchies and ritual feuds. We want the experience of the Wayward Isles to feel like a visit to a completely foreign country, with all the excitement and wonder that entails…
This will be the first title for Ironheart, a small team of industry veterans with many previously published titles to our names and a great passion for making the sort of games we would like to play ourselves. The Wayward Isles is designed to fill what we see as a gap in the market for story-centric RPGs in which the focus is on drama and narrative flow rather than statistics and inventory management. We have permission to use Covert Engine (http://www.covertengine.com ), which is not yet commercially available, and will be releasing to PC with the possibility of console versions to follow.”
For more information on The Wayward Isles, visit its official website.
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