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Wo Long: Fallen Dynasty Gets New Update Buffing Several Weapons

Koei Tecmo and developer Team NINJA have released a new patch for Wo Long: Fallen Dynasty. The update buffs several weapons, adds the option to maintain Battle Flag and Marking Flag progress on completed battlefields, adds diagrams to the Learn Wizardry Spells screen, and more. Wo Long: Fallen Dynasty is available now for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC via Steam and Microsoft Store. It is also available on Xbox Game Pass.

The full patch notes via Team NINJA:

Ver1.0704.28.2023

All Platforms

Additional Features

Added a function allowing players to carry over their Battle Flag and Marking Flag progress when returning to a previously completed battlefield.
This option can be enabled or disabled via the Travel menu by choosing which battlefield to return to.
When enabled, some of the shortcuts such as doors and ladders will have been unlocked by default.

Added diagrams to the Learn Wizardry Spells screen, Set Wizardry Spells screen, and “Five Phases Affinities” under Tutorial allowing players to better understand the affinity between each of the Five Phases.
Added functions to the Online Lobby, Recruit, and Recruit Allies screens allowing players to part ways with companions.
Added Five Virtues to the Tutorial screen in the Documents menu.

Adjustments

Deflect

Made upwards adjustments to the shrinking of the Spirit Gauge’s lower limits and downward adjustments to the Spirit damage dealt upon successfully performing deflect.
Weapon Categories

All Weapon Categories

Optimized the timing at which players can activate deflect to cancel the recovery sequence after attacks.
Increased the Spirit damage dealt with Spirit attacks.
Decreased the boost in Spirit attack power when Spirit is high.

Straight Sabre

Improved the turnaround between normal dash attacks.

Curved Sabre

Improved the turnaround between normal dash attacks.

Sword

Improved the turnaround between normal dash attacks.
Shortened the startup sequence of normal attacks.

Glaive

Shortened the startup sequence when activating a follow-up Spirit attack after a normal attack.

Halberd

Increased the movement distance of the first swing of normal attacks.
Shortened the recovery sequences between normal attack combos.
Increased the movement distance of the follow-up Spirit attack after a normal attack, and optimized the hitbox.

Spear

Increased the movement distance of the first swing of normal attacks.

Slashing Spear

Shortened the recovery sequences between normal attack combos.

Staff

Shortened the recovery sequence after normal dash attacks.

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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