Not so long ago it was released a demo by Swedish programmers Oscar Wiberg and Einar Lundgren, of their cooperative multiplayer submarine game, they were surprised at how popular it quickly became. They launched a Kickstarter effort with a $25,000 goal intended to see them through another ten months to finish the game. The tally reached $16,000 but with three days left before the deadline, it looked certain to fall short. Neal Stevens of Subsim.com, a community website that has been reviewing and supporting sub and naval games since 1997, reached out and offered to fully fund the development team for a year and produce the game to be called Wolfpack.
Check out the reveal trailer of Wolfpack, showcasing the games’ features and a bit of the story of it’s development:
“Wolfpack is a U-boat simulation that will feature a diverse set of maps where dynamically generated convoys and lone merchants try to escape to Allied ports. When released, up to four players can join as a crew in one U-boat, manning the periscope, Torpedo Data Computer, radio, sonar, encryption machine, and engine room.
Wolfpack is being designed to place the player at the controls of his station. Most submarine games focus on the single player aspect, allowing one person to manage the sub by a user interface with icons that instantly change depth, speed, and heading. Wolfpack compels the four players to use a “procedural” hands-on approach-turning valves, working levers, and manually interacting with the controls of the U-boat. When the Captain player orders the Chief player to make a depth and course change, the Chief will turn the helm and set the dive planes and watch the depth gauge. The Captain will observe the target and feed information to the Navigator, who will in turn make the calculations using the Torpedo Data Computer. The Radio/Sonar player may call out intercepted wireless messages or warn of the approaching danger of “high speed screws”, which signifies a threatening destroyer intent on hunting the crew down. To implement as much realism as possible, the dev team spent 10 hours surveying the U-995 in Kiel, Germany, examining every inch of the historic sub.
For example, the diving procedure has sixteen steps to be taken by the four players. If any member of the crew is bad at his role, his poor performance can impact the whole boat. Player cooperation will be important for mission success and Wolfpack will be the first submarine simulation to take player teamwork to this level.
They say “Don’t quit your day job” but Stevens will be doing just that. He completed his last trip as a HAZMAT truck driver and moved from Texas to Stockholm to be onsite and work with the dev team. “Over the years I have enjoyed so many games and now I have a chance to contribute to the enjoyment of submarine gamers,” says Stevens. “I’ve waited 20 years for a project like Wolfpack and I’m all in.”
Additionally, the game will allow several U-boats with multicrews to join forces in a Wolfpack and stalk the mighty convoys of the Atlantic.”
For more information on Wolfpack, visit its official website.
Includes several titles.
Which was showcased at E3 2003.